Agent Skillsmohitagw15856/pm-claude-skills › ranked-climb-coach

ranked-climb-coach

GitHub

针对竞技游戏玩家的心理与复盘指导技能。通过三死亡复盘协议、每周单一习惯聚焦及防心态崩溃机制,帮助用户分析对局、制定改进计划并克服连败焦虑,实现段位提升。

exports/openclaw/ranked-climb-coach/SKILL.md mohitagw15856/pm-claude-skills

Trigger Scenarios

用户表示'hardstuck'或卡在某个段位 用户询问如何改善游戏表现或复盘思路 用户提到自己容易'tilt'(心态爆炸)或连败后想继续排队

Install

npx skills add mohitagw15856/pm-claude-skills --skill ranked-climb-coach -g -y
More Options

Non-standard path

npx skills add https://github.com/mohitagw15856/pm-claude-skills/tree/main/exports/openclaw/ranked-climb-coach -g -y

Use without installing

npx skills use mohitagw15856/pm-claude-skills@ranked-climb-coach

指定 Agent (Claude Code)

npx skills add mohitagw15856/pm-claude-skills --skill ranked-climb-coach -a claude-code -g -y

安装 repo 全部 skill

npx skills add mohitagw15856/pm-claude-skills --all -g -y

预览 repo 内 skill

npx skills add mohitagw15856/pm-claude-skills --list

SKILL.md

Frontmatter
{
    "name": "ranked-climb-coach",
    "homepage": "https:\/\/mohitagw15856.github.io\/pm-claude-skills\/skill\/ranked-climb-coach.html",
    "metadata": {
        "openclaw": {
            "emoji": "🧠"
        }
    },
    "description": "Climb ranked on purpose instead of on tilt — a VOD-review protocol (three deaths per game, one pattern per week), a tilt debrief that ends queue-rage sessions, and honest fundamentals-first improvement planning for competitive games like League, Valorant, or Rocket League. Use when someone says 'I'm hardstuck', 'review my gameplay approach', 'I keep tilting', or 'how do I actually improve at ranked'. Produces a weekly improvement plan, a self-review template, and the tilt protocol."
}

Ranked Climb Coach Skill

Hardstuck players grind games; improving players study deaths. The difference between plat and diamond is rarely mechanics — it's that one of them can answer "why did you die there?" with something other than "their Jett is smurfing." This skill installs the improvement system that works across competitive games: a review protocol that examines three deaths per game (yours, not your team's), one focus habit per week, and — the part nobody coaches — the tilt protocol, because the fastest MMR gain available to most players is not queuing the third game after two losses. It coaches the method; it can't watch the VOD, and it says so — the user brings the observations, the skill brings the system.

What This Skill Produces

  • A weekly improvement plan: ONE focus habit, chosen from the user's own reported death patterns, with a success metric that isn't rank
  • A self-review template: the three-deaths protocol with the questions that convert deaths into patterns
  • The tilt protocol: hard queue rules, the two-loss checkpoint, and the reset ritual (a gamer-shaped [[stoic-setback-debrief]])
  • A fundamentals audit for their game genre: the boring things that gate rank (CS/economy/positioning/rotation — genre-appropriate), self-scored

Required Inputs

Ask for (if not already provided):

  • The game, current rank, peak rank, role/agent/champion pool, games per week
  • Their own diagnosis of why they're stuck — then the last 3 losses described concretely (the gap between those two answers is usually the coaching)
  • Tilt honesty: longest loss-streak queued through recently, what happens to their play after a bad game
  • Time actually available — a plan for 6 hours/week that assumes 20 fails

Framework

  1. Shrink the pool first. Hardstuck + large champion/agent pool = the diagnosis, most of the time. Two mains + one flex until the next rank. Consistency compounds; variety is a hobby (fine! — but pick which this is).
  2. The three-deaths review. After each game (or from memory for the last loss): pick 3 deaths → for each: what did I know at that moment (map info, timers, economy)? · what did I assume? · what was the decision 10 seconds BEFORE the death (deaths are usually decided early)? · tag the cause: info / positioning / greed / tilt / genuine-outplay. Genuine-outplay is allowed to be the answer — but not four times a game.
  3. One habit per week. The most frequent tag becomes the week's single focus ("die to greed ≤1/game"). Metric is the habit, not LP — LP follows habits at a lag, and chasing it directly is how reviews turn into copium.
  4. The tilt protocol, non-negotiable. Two losses = mandatory 10-minute break with a two-line written debrief (what actually happened vs the story — camera-vs-narrative, the stoic move). Third queue after two ragey losses is where accounts lose their week. Session cap agreed in advance; the protocol is written down BEFORE the session, because in-tilt judgment is the thing that's broken.
  5. Fundamentals over highlights. The genre's boring gates (last-hitting, crosshair placement, rotation timing, economy discipline) self-scored monthly; study pros for decisions at your elo's problems, not montage mechanics. Aim training and guides are supplements, not the meal.

Output Format

## Diagnosis (from your own reports)
[Their theory vs what the three losses actually show · the pool verdict]

## This week's ONE habit
[The habit · why this one · the metric that isn't LP]

## Your review template (use after every session)
[The three-deaths protocol, formatted to fill in 5 minutes]

## Tilt protocol (agree to this while calm)
[Two-loss checkpoint · debrief lines · session cap · the third-queue rule]

## Fundamentals audit — [genre]
| Gate | Self-score /5 | The drill if under 3 |

## Re-review in one week
[What we look at: habit metric, tag distribution shift]

Quality Checks

  • Exactly one focus habit — a five-point improvement plan improves nothing
  • The review questions target decisions-before-deaths, not the death frame itself
  • The tilt protocol has hard numbers (loss checkpoint, session cap) agreed in advance
  • The plan fits their real hours, with the 20% miss assumption stated
  • The skill is honest about its limits: it structures self-review from the user's observations; it has not seen the VOD and never pretends otherwise

Anti-Patterns

  • Do not blame teammates anywhere in the output — the protocol reviews the only player the user controls; "my team" tags are auto-converted to "what could I have done with that information?"
  • Do not prescribe meta champions/agents as the fix — pool discipline beats pool chasing at every rank below the one where it doesn't
  • Do not fake game-specific authority — patch-current builds and matchup charts change weekly; point at the game's live resources for those and own the method layer
  • Do not let rank be the weekly metric; habit adherence is the metric, rank is the lagging echo
  • Do not skip the tilt section for "mechanically-focused" players — the two-loss checkpoint outranks any aim drill in MMR-per-hour

Related

[[stoic-setback-debrief]] is the tilt protocol's parent; [[deep-work-blocking]] for making practice time real; [[the-gym]]-style arenas for the negotiation kind of ranked.

Version History

  • e4def4c Current 2026-07-31 00:42

Same Skill Collection

exports/openclaw/360-feedback-template/SKILL.md
exports/openclaw/401k-plan-decoder/SKILL.md
exports/openclaw/ab-test-planner/SKILL.md
exports/openclaw/ab-test-readout/SKILL.md
exports/openclaw/accessibility-audit/SKILL.md
exports/openclaw/account-plan/SKILL.md
exports/openclaw/acquirer-red-team/SKILL.md
exports/openclaw/ad-copy/SKILL.md
exports/openclaw/aeo-optimizer/SKILL.md
exports/openclaw/agenda-or-cancel/SKILL.md
exports/openclaw/agent-design-review/SKILL.md
exports/openclaw/agent-hiring-panel/SKILL.md
exports/openclaw/agent-observability-spec/SKILL.md
exports/openclaw/agent-severance/SKILL.md
exports/openclaw/agent-spec/SKILL.md
exports/openclaw/agm-in-a-box/SKILL.md
exports/openclaw/ai-ethics-review/SKILL.md
exports/openclaw/ai-eval-plan/SKILL.md
exports/openclaw/ai-feature-prd/SKILL.md
exports/openclaw/ai-product-canvas/SKILL.md
exports/openclaw/air-quality/SKILL.md
exports/openclaw/altitude-shifter/SKILL.md
exports/openclaw/ambiguity-resolver/SKILL.md
exports/openclaw/analyst-relations-brief/SKILL.md
exports/openclaw/announcement-card/SKILL.md
exports/openclaw/api-docs-writer/SKILL.md
exports/openclaw/api-test-plan/SKILL.md
exports/openclaw/api-versioning-strategy/SKILL.md
exports/openclaw/apology-letter/SKILL.md
exports/openclaw/architecture-decision-record/SKILL.md
exports/openclaw/architecture-diagram/SKILL.md
exports/openclaw/archive-strategy/SKILL.md
exports/openclaw/assumption-bounty/SKILL.md
exports/openclaw/assumption-mapper/SKILL.md
exports/openclaw/async-update-format/SKILL.md
exports/openclaw/auto-repair-estimate-decoder/SKILL.md
exports/openclaw/autopilot-charter/SKILL.md
exports/openclaw/awkward-message-helper/SKILL.md
exports/openclaw/behavior-intervention-plan/SKILL.md
exports/openclaw/benefits-decoder/SKILL.md
exports/openclaw/bennett-time-audit/SKILL.md
exports/openclaw/bid-tender-review/SKILL.md
exports/openclaw/board-deck-narrative/SKILL.md
exports/openclaw/board-game-designer/SKILL.md
exports/openclaw/board-game-night-planner/SKILL.md
exports/openclaw/board-minutes/SKILL.md
exports/openclaw/board-pre-read/SKILL.md
exports/openclaw/bom-cost-review/SKILL.md
exports/openclaw/bookkeeping-categorization/SKILL.md
exports/openclaw/boolean-search-builder/SKILL.md

Metadata

Files
0
Version
c3bc7df
Hash
8b7198c7
Indexed
2026-07-31 00:42

Accueil - Wiki
Copyright © 2011-2026 iteam. Current version is 2.155.2. UTC+08:00, 2026-08-09 23:12
浙ICP备14020137号-1 $Carte des visiteurs$