rust-build-hygiene
GitHub指导如何正确启动Rust构建以防止进程孤儿化。核心规则是禁止使用setsid/nohup等分离方式,避免持有target-dir锁。提供前台、后台追踪及子代理等场景的正确执行方案,确保构建随会话结束而清理。
Trigger Scenarios
Install
npx skills add nubjs/nub --skill rust-build-hygiene -g -y
SKILL.md
Frontmatter
{
"name": "rust-build-hygiene",
"metadata": {
"internal": true
},
"description": "Best practices for spinning up nub Rust builds so they are PERFORMANT and CLEAN THEMSELVES UP — the prevention side of the recurring orphaned-build problem on the maintainer's dev host. Invoke (via the Skill tool) before launching any `cargo build`\/`test`\/`clippy` you might background or leave running, when setting up a build in a sub-agent, or when deciding how to wait on a long build. Encodes the ONE rule that stops the bleeding — never DETACH a build (setsid\/nohup\/`& disown` reparent it to PID 1, it outlives its launcher, holds the target-dir lock for 30+ min, and `TaskStop` does NOT reap it) — plus how to background correctly (harness-tracked), how to wait on a long build (a sub-agent that owns the wait, never a detached shell), one-target-per- concurrent-build, the fast profile + QoS clamp, and cleanup-on-done. For clearing residue that already accumulated, see `cpu-reduction`; for the target- dir sharing\/isolation decision, see `rust-build`; for the worktree loop, `dev-loop`."
}
rust-build-hygiene — launch builds that die with you and clean up after themselves
The maintainer's host has a continuous orphaned-Rust-build problem: builds that outlive their
launcher, hold target-dir locks (stalling other builds for 30+ min), burn cores, and leave tens of GB
of stale target/ behind. Every instance traces to the SAME root cause — a build launched in a way
that survives the process that started it. This skill is how to launch so that never happens. (The
cpu-reduction skill is the mop for residue that already exists; this is "don't spill.")
The one rule: NEVER detach a build
Do not launch a build with setsid, nohup, a trailing & + disown, or any other
detach-from-launcher form. A detached build reparents to PID 1 the moment its launcher exits, so
it outlives the agent/session/turn entirely, keeps holding the cargo target-dir lock, and — the
killer — TaskStop does NOT reap it (TaskStop kills the agent, not its background bash jobs). A
stopped/abandoned agent's detached build is the single most common orphan, and the one that most often
produces the Blocking waiting for file lock on artifact directory hang on the NEXT build.
# BANNED — these orphan to PID 1 and survive TaskStop:
setsid cargo build ... &
nohup cargo build ... &
cargo build ... & disown
(This is the no-detached-orphan-builds memory, generalized to a launch discipline.)
How to run a build correctly, by situation
| Situation | Do this | Why |
|---|---|---|
| Quick interactive build/test (< a few min) | Foreground Bash call (through scripts/rust-build.sh) |
Dies with the turn; the harness caps foreground at ~10 min |
| A build you want to keep working alongside (dev server aside) | Bash with run_in_background: true |
Harness-TRACKED — it's reaped when the session ends and shows in the background-jobs list; NOT detached |
| A long build you will REST on until it finishes | Dispatch a sub-agent that runs the build in ITS OWN foreground and returns the result | The sub-agent's liveness is what the harness tracks; when it returns you continue. Never rest on a bare background shell (it can't be told from a dev server and won't hold you active) |
| A long build in CI / on a VM | scripts/ci-watch.ts (the ci-watch skill) or a sub-agent owning the watch |
Same principle — own the wait in a tracked process, never a detached poll loop |
Never fake-wait on a build with a detached shell + a sleep/poll loop. If you need to wait, own the
wait in a tracked process (foreground, background-tracked, or a sub-agent).
Performance — reuse the cache, clamp the QoS, cap the jobs
These live in the rust-build + dev-loop skills; the hygiene-relevant essentials:
- Build through
scripts/rust-build.sh(drop-in forcargo). It picks the right target dir (shared by default, auto-isolates when a worktree diverges a depended-on crate), and applies two default-on contention controls: a darwin QoS clamp (taskpolicy -c utility, so interactive work always preempts fleet builds) and a job cap on big hosts (CARGO_BUILD_JOBS = ncpu-4).make qos-globaladditionally clamps EVERY rustc on the host (any entry point) to utility QoS. - Use the
fastprofile to iterate (--profile fast→target/fast/nub, ~5s incremental), neverrelease(itslto=thin+codegen-units=1re-LTOs the whole binary every change). - One target dir per CONCURRENTLY-building tree. Two builds on one target dir serialize on cargo's lock — that IS the contention. A serial multi-phase epic should reuse ONE dedicated warm target across its phases (deps compile cold once); NEVER point two concurrent builds at it. Details + the sharing-vs-isolation rule: the
rust-buildskill. - sccache does nothing here (measured 0% cross-worktree hit — rustc bakes the target path into fingerprints). Don't reach for it; a stable per-tree target dir is the whole answer.
Self-cleaning — leave nothing behind
- A worktree owns its target.
git worktree remove <path> --forcedrops the worktree;rm -rf <path>-targetdrops its private target dir. Do both when the work lands. The shared~/.cache/nub/shared-targetis intentionally left for the next worktree. - A sub-agent that built in an isolated target cleans it up on completion — UNLESS a serial chain will reuse it (then hand the warm target forward explicitly). Say which in the dispatch prompt.
- Prune stale worktrees periodically — they accumulate (149 GB / 27 worktrees, 2026-07-26).
git worktree list→ remove dead ones →git worktree prune. Theworktreeskill owns the lifecycle;cpu-reduction§2b has the disk-pressure sweep. - Never
cp -rthe repo to isolate a build — the tree carries multi-GBtarget//.repos//node_modules; a recursive copy fills the disk. Usegit worktree addorgit clone --depth 1 file://$PWD+ a privateCARGO_TARGET_DIR.
If it already orphaned
Diagnose + clear with cpu-reduction §2: ps ... | grep -Ei 'rustc|cargo|lld', find the detached
build holding the lock, pkill -f '<target-dir>' (artifacts persist = still warm), hand the
contention-free target to ONE fresh foreground build.
Version History
- f966b97 Current 2026-07-31 00:05


