mining
GitHub提供Minecraft 1.18+钻石生成位置(y≈-58)及高效挖掘策略。强调需铁镐,利用go_near快速下降和横向移动避免重复挖掘,提升采集效率。
Trigger Scenarios
Install
npx skills add anthropics/cwc-workshops --skill mining -g -y
SKILL.md
Frontmatter
{
"name": "mining",
"description": "Where diamonds spawn in Minecraft 1.20."
}
Diamond ore generation peaks at y ≈ -58 in Minecraft 1.18+. The pre-1.18 advice of y=11 is obsolete.
Below y=0, the ore is almost always deepslate_diamond_ore, not
diamond_ore — search for both names.
An iron_pickaxe is required — diamond ore mined with a stone_pickaxe or weaker drops nothing. Craft the iron_pickaxe (3 iron_ingot + 2 sticks at a placed crafting_table) before mining diamond. A diamond_pickaxe is not required.
To descend quickly, call go_near with your current x/z and a
deep y (e.g. {"pos": {"x": <x>, "y": -55, "z": <z>}}) — the
pathfinder digs straight down in one action. Don't mine_block
stone repeatedly to descend; it wastes turns and pickaxe durability.
After exhausting a vein, relocate — go_near to a position 30+
blocks away horizontally at the same y before searching again.
Diamond veins do not cluster; tunneling the same corridor repeatedly
wastes turns.
(This skill is intentionally minimal. It's an example of what attaching a skill does — it puts these facts in the agent's context. Edit this file to add more, or write strategy directly in your AGENT['system'] prompt.)
Version History
- 059482d Current 2026-07-24 12:30


