Agent Skillsopenai/plugins › swiftui-liquid-glass

swiftui-liquid-glass

GitHub

用于构建和审查 iOS 26+ SwiftUI Liquid Glass UI 的技能。指导使用原生 API、正确修饰符顺序及交互设计,确保性能与视觉一致性,并提供向下兼容方案。

plugins/build-ios-apps/skills/swiftui-liquid-glass/SKILL.md openai/plugins

Trigger Scenarios

需要实现或优化基于 Liquid Glass 的 SwiftUI 界面 审查现有功能是否符合 Liquid Glass 设计规范

Install

npx skills add openai/plugins --skill swiftui-liquid-glass -g -y
More Options

Non-standard path

npx skills add https://github.com/openai/plugins/tree/main/plugins/build-ios-apps/skills/swiftui-liquid-glass -g -y

Use without installing

npx skills use openai/plugins@swiftui-liquid-glass

指定 Agent (Claude Code)

npx skills add openai/plugins --skill swiftui-liquid-glass -a claude-code -g -y

安装 repo 全部 skill

npx skills add openai/plugins --all -g -y

预览 repo 内 skill

npx skills add openai/plugins --list

SKILL.md

Frontmatter
{
    "name": "swiftui-liquid-glass",
    "description": "Implement and review iOS 26+ SwiftUI Liquid Glass UI. Use when adopting Liquid Glass or checking its correctness, performance, and design fit."
}

SwiftUI Liquid Glass

Overview

Use this skill to build or review SwiftUI features that fully align with the iOS 26+ Liquid Glass API. Prioritize native APIs (glassEffect, GlassEffectContainer, glass button styles) and Apple design guidance. Keep usage consistent, interactive where needed, and performance aware.

Workflow Decision Tree

Choose the path that matches the request:

1) Review an existing feature

  • Inspect where Liquid Glass should be used and where it should not.
  • Verify correct modifier order, shape usage, and container placement.
  • Check for iOS 26+ availability handling and sensible fallbacks.

2) Improve a feature using Liquid Glass

  • Identify target components for glass treatment (surfaces, chips, buttons, cards).
  • Refactor to use GlassEffectContainer where multiple glass elements appear.
  • Introduce interactive glass only for tappable or focusable elements.

3) Implement a new feature using Liquid Glass

  • Design the glass surfaces and interactions first (shape, prominence, grouping).
  • Add glass modifiers after layout/appearance modifiers.
  • Add morphing transitions only when the view hierarchy changes with animation.

Core Guidelines

  • Prefer native Liquid Glass APIs over custom blurs.
  • Use GlassEffectContainer when multiple glass elements coexist.
  • Apply .glassEffect(...) after layout and visual modifiers.
  • Use .interactive() for elements that respond to touch/pointer.
  • Keep shapes consistent across related elements for a cohesive look.
  • Gate with #available(iOS 26, *) and provide a non-glass fallback.

Review Checklist

  • Availability: #available(iOS 26, *) present with fallback UI.
  • Composition: Multiple glass views wrapped in GlassEffectContainer.
  • Modifier order: glassEffect applied after layout/appearance modifiers.
  • Interactivity: interactive() only where user interaction exists.
  • Transitions: glassEffectID used with @Namespace for morphing.
  • Consistency: Shapes, tinting, and spacing align across the feature.

Implementation Checklist

  • Define target elements and desired glass prominence.
  • Wrap grouped glass elements in GlassEffectContainer and tune spacing.
  • Use .glassEffect(.regular.tint(...).interactive(), in: .rect(cornerRadius: ...)) as needed.
  • Use .buttonStyle(.glass) / .buttonStyle(.glassProminent) for actions.
  • Add morphing transitions with glassEffectID when hierarchy changes.
  • Provide fallback materials and visuals for earlier iOS versions.

Quick Snippets

Use these patterns directly and tailor shapes/tints/spacing.

if #available(iOS 26, *) {
    Text("Hello")
        .padding()
        .glassEffect(.regular.interactive(), in: .rect(cornerRadius: 16))
} else {
    Text("Hello")
        .padding()
        .background(.ultraThinMaterial, in: RoundedRectangle(cornerRadius: 16))
}
GlassEffectContainer(spacing: 24) {
    HStack(spacing: 24) {
        Image(systemName: "scribble.variable")
            .frame(width: 72, height: 72)
            .font(.system(size: 32))
            .glassEffect()
        Image(systemName: "eraser.fill")
            .frame(width: 72, height: 72)
            .font(.system(size: 32))
            .glassEffect()
    }
}
Button("Confirm") { }
    .buttonStyle(.glassProminent)

Resources

  • Reference guide: references/liquid-glass.md
  • Prefer Apple docs for up-to-date API details, and use web search to consult current Apple Developer documentation in addition to the references above.

Version History

  • 11c74d6 Current 2026-07-19 09:28

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Metadata

Files
0
Version
11c74d6
Hash
8e9ec37d
Indexed
2026-07-19 09:28

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