Agent Skillsandroid/skills › media3-cast-integration

media3-cast-integration

GitHub

指导在Android应用中集成Jetpack Media3实现Google Cast功能,涵盖依赖配置、Manifest更新及播放器实现,支持Compose和View界面。

media/media3-cast-integration/SKILL.md android/skills

Trigger Scenarios

添加Cast功能 从旧版Cast SDK迁移到Media3

Install

npx skills add android/skills --skill media3-cast-integration -g -y
More Options

Non-standard path

npx skills add https://github.com/android/skills/tree/main/media/media3-cast-integration -g -y

Use without installing

npx skills use android/skills@media3-cast-integration

指定 Agent (Claude Code)

npx skills add android/skills --skill media3-cast-integration -a claude-code -g -y

安装 repo 全部 skill

npx skills add android/skills --all -g -y

预览 repo 内 skill

npx skills add android/skills --list

SKILL.md

Frontmatter
{
    "name": "media3-cast-integration",
    "license": "Complete terms in LICENSE.txt",
    "metadata": {
        "author": "Google LLC",
        "keywords": [
            "Android",
            "Media3",
            "Cast",
            "Integration",
            "Migration",
            "ExoPlayer",
            "MediaSession",
            "Jetpack Media3"
        ],
        "last-updated": "2026-08-06"
    },
    "description": "Implements Google Cast support in Android apps using Jetpack Media3. Handles adding build dependencies, updating manifest, configuring OptionsProvider, and managing CastPlayer or RemoteCastPlayer for playback in both Compose and View-based UIs. Use when adding Cast functionality or migrating from legacy Cast SDK to Media3 Cast."
}

Prerequisites

  • Jetpack Media3 version must be >= 1.9.0. Cast isn't available in lower versions.

Glossary

  • CastPlayer : Media3 Player that controls playback on both local and remote Cast devices.
  • RemoteCastPlayer : Media3 Player that communicates with a Cast receiver, only used for remote playback.
  • Google Cast SDK: Legacy casting SDK in maintenance mode, superseded by Jetpack Media3.
  • OptionsProvider : Interface providing configuration options to initialize GMS CastContext.

Common guidelines

Step 1: Set up dependencies

To complete this step, you MUST ensure the following:

  • In the app-level build file, declare the media3-cast dependency version 1.9.0 or higher.

    implementation("androidx.media3:media3-cast:1.10.1")
    
  • Ensure required Media3 dependencies are present:

    • androidx.media3:media3-exoplayer
    • androidx.media3:media3-session
    • androidx.media3:media3-ui-compose
  • If the application uses legacy Views, add media3-ui.

  • Enforce the same versions across all Media3 dependencies.

  • Use configurations in "Add build dependencies" section of Getting started with CastPlayer as the source of truth.

  • For apps without an existing Cast integration:

    • Verify legacy Cast SDK (libs.play.services.cast.framework) is absent.
  • If Migrating from Legacy Cast SDK:

    • Add Media3 Cast dependencies first.
    • Keep existing legacy dependencies untouched at this stage to prevent compilation errors.

Step 2: Update the manifest

To complete this step, you MUST ensure the following:

  • Inside the manifest's <application> tag, declare the Cast options provider.
  • Use DefaultCastOptionsProvider by default. See the "OptionsProvider" section in Getting started with CastPlayer.
  • Declare a custom OptionsProvider only if explicitly requested. See Customize CastOptions.
  • Ensure INTERNET permission is present. Don't add any unnecessary permissions.
  • If Migrating from Legacy Cast SDK:
    • Don't delete existing custom options provider files or manifest entries.

Step 3: Implement the player and service

Architecture baseline

Before integrating Media3 Cast, an existing app follows one of two setups:

  • Local-only playback: Uses Media3 ExoPlayer only to support local playback.
  • Legacy Cast setup: Uses ExoPlayer for local playback, alongside a Player wrapper over the legacy RemoteMediaClient for remote playback. The UI interfaces with a MediaSession interacting with a ForwardingPlayer, which finally routes controls to either local or remote playback.

To complete this step, you MUST ensure the following:

  • Inside the application's MediaSessionService (or MediaLibraryService) onCreate() method, initialize ExoPlayer and CastPlayer.
  • Use CastPlayer by default unless RemoteCastPlayer is explicitly requested. See the "Build a CastPlayer" section in Getting started with CastPlayer.
  • For CastPlayer, pass the instance directly to MediaSession.Builder.
  • Replace all legacy forwarding player wrappers.
  • Don't delete legacy class files yet to prevent compilation errors during migration.

Advanced: RemoteCastPlayer

  • Use RemoteCastPlayer only if explicitly requested by user.

  • Initialize MediaSession with localPlayer and set a SessionAvailabilityListener on RemoteCastPlayer to transfer playback state on Cast session availability changes:

    class PlaybackService : MediaSessionService() { private var mediaSession: MediaSession? = null private lateinit var localPlayer: ExoPlayer private lateinit var remotePlayer: RemoteCastPlayer

    override fun onCreate() {
      super.onCreate()
    
      localPlayer = ExoPlayer.Builder(this).build()
      remotePlayer = RemoteCastPlayer.Builder(this).build()
      mediaSession = MediaSession.Builder(this, localPlayer).build()
    
      remotePlayer.setSessionAvailabilityListener(
        object : SessionAvailabilityListener {
          override fun onCastSessionAvailable() {
            transferPlaybackState(localPlayer, remotePlayer)
          }
    
          override fun onCastSessionUnavailable() {
            transferPlaybackState(remotePlayer, localPlayer)
          }
        }
      )
    }
    
    private fun transferPlaybackState(previousPlayer: Player, newPlayer: Player) {
      if (previousPlayer.mediaItemCount > 0) {
        val transferStateBuilder = PlayerTransferState.builderFromPlayer(previousPlayer)
        if (previousPlayer.playbackState == Player.STATE_ENDED ||
            previousPlayer.currentPosition == C.TIME_END_OF_SOURCE) {
          transferStateBuilder.setCurrentMediaItemIndex(0)
          transferStateBuilder.setCurrentPosition(0)
        }
        transferStateBuilder.build().setToPlayer(newPlayer)
      }
    
      previousPlayer.stop()
      previousPlayer.clearMediaItems()
      newPlayer.prepare()
      mediaSession?.setPlayer(newPlayer)
    }
    

    }

Step 4: Set up the UI

Compose-based UI

To complete this step, you MUST ensure the following:

  • See the "Add a MediaRouteButton Composable to the Player" section in Getting started with CastPlayer for Compose integration guidelines.

  • Use the MediaRouteButton composable from androidx.media3.cast package.

  • Don't use AndroidView in the Compose UI hierarchy.

  • Place MediaRouteButton in an area next to playback controls. Don't hide it behind system UI.

  • Don't use PlayerSurface for custom player UI. Use the Material3 Player composable.

  • Force recomposition on playback location shifts to ensure UI sync. Use key constraints on DeviceInfo changes:

    @OptIn(UnstableApi::class)
    @Composable
    fun MainScreen() {
       val player = rememberMediaController()
       val deviceInfo = rememberDeviceInfo(player)
       player?.let { activePlayer -> key(deviceInfo) { PlayerScreen(player = activePlayer) } }
    }
    
    @Composable
    private fun rememberMediaController(): Player? {
       // Logic to connect MediaController to MediaSession and release it
    }
    
    @Composable
    private fun rememberDeviceInfo(player: Player?): DeviceInfo? {
       var deviceInfo by remember(player) { mutableStateOf(player?.deviceInfo) }
       DisposableEffect(player) {
           val activePlayer = player ?: return@DisposableEffect onDispose {}
           deviceInfo = activePlayer.deviceInfo
           val listener = object : Player.Listener {
               override fun onDeviceInfoChanged(info: DeviceInfo) {
                   deviceInfo = info
               }
           }
          activePlayer.addListener(listener)
          onDispose { activePlayer.removeListener(listener) }
       }
       return deviceInfo
    }
    

View-based UI

To complete this step, you MUST ensure the following:

  • For View-based UI setups, see the "Add UI elements" section in Getting started with CastPlayer.

  • Casting Activities must extend AppCompatActivity or FragmentActivity and use a Theme.AppCompat descendant.

  • Ensure the AppCompat theme has a visible ActionBar if adding MediaRouteButton to the options menu.

  • Replace all instances and imports of CastButtonFactory with MediaRouteButtonFactory.

  • Rebind PlayerView.player references upon onDeviceInfoChanged events to prevent black screens or UI freezes:

    private val playerListener: Player.Listener =
      object : Player.Listener {
        override fun onDeviceInfoChanged(deviceInfo: DeviceInfo) {
          // Resetting to null bypasses PlayerView.setPlayer()'s instance equality check
          // (this.player == player), forcing it to re-bind the video surface to the controller.
          playerView.player = null
          playerView.player = controller
        }
      }
    
  • Migration to Compose:

Step 5: Clean up legacy Cast SDK code

[!WARNING] Warning: Don't perform cleanup directly. Remove legacy files and dependencies only when explicitly requested by the user.

To complete this step, you MUST ensure the following:

  • Remove legacy GMS Cast SDK (libs.play.services.cast.framework) and MediaRouter (libs.androidx.mediarouter) dependencies.
  • Delete custom OptionsProvider classes and manifest entries if DefaultCastOptionsProvider is adopted.
  • Remove legacy MediaTransferReceiver manifest declarations if present.
  • Remove all references to legacy Cast SDK components such as legacy helper wrappers, forwarding players, and RemoteMediaClient interfaces.
  • Delete legacy View XML layouts, menu files, and references to PlayerView if the migration to Compose is complete.

Version History

  • 6685cac Current 2026-08-19 22:25

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