synthetic-screen-recording
GitHub提供Remotion TerminalScene组件的使用指南,用于合成终端风格的屏幕录制视频。通过确定性的命令序列模拟真实终端交互,解决实时录制的定位和隐私问题,适用于CLI演示和教程。
Trigger Scenarios
Install
npx skills add calesthio/OpenMontage --skill synthetic-screen-recording -g -y
SKILL.md
Frontmatter
{
"name": "synthetic-screen-recording",
"license": "MIT",
"description": "Synthetic terminal-style screen recording guidance for Remotion `TerminalScene`."
}
Synthetic Screen Recording (Remotion TerminalScene)
Decision this skill answers: When the user wants a screen-recording-looking demo of a terminal, CLI tool, or coding workflow — do I capture the real desktop (OS screen recording via screen_recorder, Windows-MCP, Cap, or Playwright), or do I synthesize it in Remotion with the TerminalScene component?
Heuristic: If the agent can author the exact command/output sequence in advance, synthesize. Only capture live when the real behavior is unpredictable, needs a real app UI, or the user explicitly asked for a real recording.
Why this exists
v3 of the OpenMontage showcase tried to use Windows-MCP + screen_recorder to drive a Git-Bash window for the install walkthrough. It stalled on window positioning, focus races, and taskbar privacy concerns. We pivoted to pure Remotion rendering — a React component named TerminalScene that draws a fake terminal and types commands character-by-character. The output is visually indistinguishable from a real screen recording (same traffic-light window chrome, blinking cursor, scrolling output) but deterministic, privacy-safe, pixel-perfect at 1080p, and pace-controllable to the frame.
That component + pattern is the capability this skill makes discoverable.
When to use synthetic (TerminalScene)
YES, synthesize when:
- The demo is a terminal / CLI / coding session where commands and outputs are predictable
- The user wants a polished tutorial feel (clean typography, floating pills, cursor blink)
- Install walkthroughs, setup demos, API key config,
maketargets,git cloneflows - You need tight sync with narration — every command must land on a specific beat
- You want the result reproducible (re-render gets identical pixels)
- The user's actual desktop has private apps/windows visible you'd otherwise have to crop
NO, capture a real screen when:
- The demo is a real app UI that can't be faked (Figma, Photoshop, a web app with live state, a browser flow)
- The user explicitly asked for a recording of their actual screen
- The behavior depends on timing you can't script (streaming LLM output, real network latency)
- There's a visual quirk (a cursor effect, a plugin pop-up) that only appears in the live environment
For a browser demo → playwright-recording skill, not this one.
For a real desktop → screen_recorder tool or Cap via cap_recorder.
The component — TerminalScene
Located at: remotion-composer/src/components/TerminalScene.tsx
Exported from: remotion-composer/src/components/index.ts
Wired in dispatch: remotion-composer/src/Explainer.tsx (if (cut.type === "terminal_scene"))
Props:
interface TerminalSceneProps {
title?: string; // shown in the window title bar
steps: TerminalStep[]; // the timeline
prompt?: string; // "$", ">", etc.
accentColor?: string; // pill + prompt glow
backgroundColor?: string;
}
Step kinds:
{ kind: "cmd", text: string, typeSpeed?: number, holdSeconds?: number }
{ kind: "out", text: string, holdSeconds?: number }
{ kind: "pause", seconds: number }
{ kind: "pill", text: string, color?: string, durationSeconds?: number }
cmd— prints the prompt, types the text character-by-character (typeSpeedis seconds per character, default 0.035), then holds forholdSeconds(default 0.3)out— a line of program output, reveals instantly with a short fade-inpause— dead time. Terminal holds on last visible state. USE THIS TO SYNC WITH NARRATION.pill— non-blocking floating badge (top-right). Spring-in, hold, spring-out. Does NOT advance the cursor — the next step runs in parallel.
Authoring pattern
Author a new scene by adding a cut to build_composition.py (or your equivalent props builder):
install_steps = [
{"kind": "pause", "seconds": 7.0}, # wait for intro narration
{"kind": "cmd", "text": "git clone https://github.com/calesthio/OpenMontage.git",
"typeSpeed": 0.045, "holdSeconds": 0.3},
{"kind": "out", "text": "Cloning into 'OpenMontage'..."},
{"kind": "out", "text": "remote: Enumerating objects: 2847, done."},
{"kind": "pill", "text": "repo cloned", "color": "#34D399", "durationSeconds": 2.6},
{"kind": "pause", "seconds": 3.8}, # bridge to next narration cue
# ...
]
cuts.append({
"id": "install-terminal",
"type": "terminal_scene",
"terminalTitle": "bash — OpenMontage setup",
"prompt": "$",
"accentColor": "#22D3EE",
"steps": install_steps,
"in_seconds": 50.0,
"out_seconds": 110.0,
})
THE RULE: pace with narration, never ahead
The #1 failure mode: steps run continuously and burn through all content in the first 40% of the scene, leaving the terminal frozen for the remaining 60%. This is what killed the v3 first pass — the capability menu rendered at t=80s but narration didn't announce it until t=92s.
Do this instead:
- Know your narration cues — for each scene, write down the exact video-time each narration segment starts.
- Start with a pause that reaches the first narration cue before any command types.
- Time each command to land with its narration line —
cmdshould start typing the moment narration says its line, not before. - Put pauses between command groups that bridge to the next narration cue.
- End with a closer hold — a pause long enough that the final state is readable after narration ends.
Sanity-check your steps before rendering — every minute of Remotion render is precious. Sum the step durations and verify they equal scene duration:
import math
def trace(steps, scene_start, fps=30):
t = 0.0
for s in steps:
k = s["kind"]
if k == "cmd":
tf = math.ceil(len(s["text"]) * s.get("typeSpeed", 0.035) * fps)
t += tf / fps + s.get("holdSeconds", 0.3)
elif k == "out":
t += max(2, math.ceil(0.08 * fps)) / fps + s.get("holdSeconds", 0.15)
elif k == "pause":
t += s["seconds"]
# "pill" is non-blocking — does NOT advance cursor
print(f" {t + scene_start:6.2f}s {k}: {s.get('text', '')[:40]}")
trace(install_steps, 50)
Look at the output column. Each narration cue's video-time must appear adjacent to the command/output it announces. If a command lands 10s before or after its cue, adjust pauses.
See lib/verify_scene_pacing.py for a reusable version of this script.
Design rules (inherited from the v3 retune)
- Intro pause — every terminal scene opens with at least 2s of empty-terminal-with-blinking-cursor before anything types. The viewer needs to register the window.
- Pill timing — a pill should fire at the exact moment its named event completes on screen (e.g.,
repo clonedimmediately after the lastReceiving objectsline). Pills are your substitute for real-world UI notifications. - Command hold after typing — keep
holdSeconds≥ 0.3 on everycmdso viewers register the completed command before the first output scrolls in. - Output cadence — space
holdSecondson output lines between 0.4 and 1.0. Output that flies too fast feels like a bug; output that crawls feels boring. - Auto-scroll works — the terminal holds the most recent 18 lines. Don't worry about off-screen content.
- Cursor blinks only on the latest command line while typing + a ~0.2s tail after typing completes.
ProviderChip (companion component)
The .agents/skills/synthetic-screen-recording pattern also owns ProviderChip — a rotating badge overlay that cycles through a list of provider names at a fixed cadence. Used in the v3 showcase to cycle through all 11 AI video-gen providers during the "generated motion" section.
overlays.append({
"type": "provider_chip",
"providers": ["Veo 3.1", "Seedance 2.0", "Kling 2.5", ...],
"cycleSeconds": 2.5,
"position": "bottom-right",
"accentColor": "#22D3EE",
"label": "generated with",
"in_seconds": 195.0,
"out_seconds": 222.5,
})
Wired in dispatch at: remotion-composer/src/Explainer.tsx overlay renderer (overlay.type === "provider_chip").
Adding new synthetic-UI components
The pattern generalizes. When you need to fake another UI surface (Claude Code chat bubbles, a Jira ticket view, a GitHub PR diff, a Slack message, a VS Code status bar):
- Copy
TerminalScene.tsxas a template. - Define a
stepsinterface for the relevant timeline primitives. - Render each step by interpolating
frameagainst cumulative start/end times. - Wire it into
Explainer.tsx'sSceneRendererdispatch with a newcut.type. - Add the type to the
Cutinterface inExplainer.tsxand tocomponents/index.ts. - Add a section to this skill documenting it.
- Update
remotion-composer/SCENE_TYPES.mdwith the new cut type.
Related skills
.agents/skills/remotion— general Remotion authoring (hooks, springs, sequences).agents/skills/playwright-recording— real browser-flow capture for web appstools/capture/screen_recorder— ffmpeg-based desktop capturetools/capture/cap_recorder— Cap.so polished desktop captureskills/pipelines/screen-demo/asset-director.md— chooses between synthetic and real for a screen-demo project
Provenance
Introduced: OpenMontage showcase v3 render (2026-04-16). Original motivation: the v3 setup walkthrough section needed a 60-second install demo where every command aligned to Chirp 3 HD narration cues, and Windows-MCP-driven real capture was too flaky in practice. See projects/openmontage-showcase/build_composition.py for the reference implementation.
Version History
- 0af32ce Current 2026-07-24 22:23


