aamas-artifact-evaluation
GitHub用于AAMAS论文的多智能体代码、环境及日志匿名打包,确保审稿人可复现交互声明。涵盖游戏定义、对手集、种子及去重指南,重点展示策略核心以供快速验证。
Trigger Scenarios
Install
npx skills add brycewang-stanford/Awesome-Journal-Skills --skill aamas-artifact-evaluation -g -y
SKILL.md
Frontmatter
{
"name": "aamas-artifact-evaluation",
"description": "Use when packaging AAMAS multiagent code, environments, opponent and population sets, random seeds, game definitions, and logs as anonymous supplementary evidence or a public post-acceptance release, even without a separate artifact badge, so that game-theory and MARL reviewers can inspect and re-run the interaction claims."
}
AAMAS Artifact Evaluation
Use this for evidence packaging around AAMAS. Because the venue is about interaction, an artifact must make a multiagent claim inspectable: the game, the other agents, and the protocol, not just a single trained model.
Artifact plan
- Decide what a reviewer needs to believe the interaction claim: game or environment code, opponent/population definitions, the training regime, seeds, payoff logs, proofs, or qualitative episode traces.
- Keep decision-critical evidence in the main paper or appendix; optional bulk runs can live in the supplementary zip.
- Anonymize repository history, paths, environment names, license headers, cluster paths, and commit authors for the review version.
- Include a minimal reproduction map: environment build, dependencies, hardware, commands, expected outputs, per-run wall-clock, seeds, and known nondeterminism (especially in self-play).
- For a deployed or human-subject setting, give enough provenance for credible reproduction without violating data-use terms.
- After acceptance, replace anonymous archives with a public, licensed, citable artifact.
What AAMAS evidence reviewers open first
The single fact that shapes packaging: a reviewer will re-run a small game far sooner than they will retrain a large policy, so make the strategic core turnkey before polishing anything.
| Claim type | First artifact inspected | Common failure caught |
|---|---|---|
| Convergence to an equilibrium | The game definition and the learning-rule code | Solution concept named in the paper but not encoded in the evaluation |
| Emergent cooperation/defection | The environment and reward specification | Result depends on an undocumented reward-shaping constant |
| Beats other agents | The opponent/population set and match protocol | Only self-play reported; no held-out opponents |
| Mechanism is truthful | The payment rule plus a strategic-deviation test | No script that lets an agent try to game the mechanism |
Worked vignette: packaging a self-play study
A hypothetical submission claims a learning rule that converges to a correlated equilibrium in a repeated congestion game, shown by self-play.
- Ship the game as one parameterized generator (number of agents, capacity, payoff scale) rather than constants buried in a notebook, so reviewers can vary the interaction.
- Record the exact seed sequence and replication count behind every convergence plot; an equilibrium-convergence claim without seeds is unfalsifiable.
- Emit payoff and regret tables directly from logged results so PDF and artifact numbers cannot drift.
- Include a strategic-deviation harness: a script that drops in a non-conforming agent and measures whether it profits, because that is exactly what a game-theory reviewer will try.
Calibration anchors
- Supplement inspection at AAMAS is at reviewer discretion; assume only the README and one entry script get opened, and design the top level accordingly.
- Supplement size and format caps vary by cycle (25 MB single zip in 2026); verify against the current OpenReview form rather than a past year.
Output format
[Artifact role] anonymous supplement / camera-ready release / public archive
[Contents] <game/env/opponents/seeds/proofs/logs>
[Anonymity risks] <paths/metadata/licenses/URLs>
[Reproduction level] turnkey / scripted / descriptive / weak
[Fixes before upload] <ordered list>
Version History
- 9f86f09 Current 2026-07-19 14:15


