Agent Skills
› Mochocyang/QMAI
› worldbuilding-outline-last
worldbuilding-outline-last
GitHub用于小说大纲阶段,在情节、人物等要素明确后补充世界观设定。遵循“世界观最后”原则,仅添加支持剧情和冲突的必要设定,剔除装饰性内容,确保设定服务于故事而非独立存在。
Trigger Scenarios
需要完善小说世界观
设定过多导致故事失衡
涉及境界、宗门、等级体系构建
Install
npx skills add Mochocyang/QMAI --skill worldbuilding-outline-last -g -y
SKILL.md
Frontmatter
{
"name": "worldbuilding-outline-last",
"description": "Use when a novel outline needs worldbuilding after plot, hook, goals, and characters are known, or when the user is overbuilding lore before the story works. Trigger on 世界观, 设定太多, 境界, 等级, 宗门, 背景故事, worldbuilding. Do not use to create lore before the story premise exists."
}
Webnovel Worldbuilding Last
Core Principle
Worldbuilding comes last. Add only settings that support the plot, selling point, goal ladder, and character functions. Do not write an encyclopedia before the story can move.
Execution
-
Read prior components
- Plot seed, selling point, goals, protagonist, and supporting cast must exist.
-
Derive necessary settings
- What rules make the selling point work?
- What institutions create the stage goals?
- What locations enable the first arcs?
- What limits prevent the protagonist from solving everything too easily?
-
Write minimum viable worldbuilding
- Keep only rules that will appear in early story or drive conflict.
-
Cut decorative lore
- If a setting does not affect choices, conflict, or reader expectation, mark it as later.
Output Format
## 世界观设定
### 必要规则
### 势力和地点
### 等级或资源体系
### 与卖点的连接
### 暂不展开的设定
Source Trace
From 大纲如何写.mp3: “最后一步,才是世界观...不要把精力浪费在这上面...一定要根据前面的内容来设定。”
Version History
- 1213bee Current 2026-07-19 23:48


