argent-device-interact
GitHub提供跨平台设备交互能力,支持iOS模拟器/真机、Android模拟器及Chromium应用。涵盖UI操作、手势、输入及状态检查,实现统一工具接口。
Trigger Scenarios
Install
npx skills add software-mansion/argent --skill argent-device-interact -g -y
SKILL.md
Frontmatter
{
"name": "argent-device-interact",
"description": "Interact with an iOS simulator, Android emulator, or Chromium (CDP) app using argent MCP tools. Use when tapping UI elements, performing gestures, scrolling\/swiping, typing text, pressing hardware buttons, launching apps, opening URLs, taking screenshots, waiting for an element to appear or disappear, or checking visible app state after interactions. Not for TV targets."
}
Unified tool surface
All interaction tools below accept a udid parameter and auto-dispatch iOS vs Android based on its shape (UUID → iOS simulator, chromium-cdp-<port> → Chromium (CDP) app, anything else → Android adb serial). You use the same tool names on every platform.
Chromium (CDP) app = an Electron app or a Chromium-family browser (Chrome/Brave/Edge) exposing a Chrome DevTools Protocol endpoint. The same describe/tap/keyboard/screenshot surface drives it, but scrolling, tabs, cookies and storage differ — read references/chromium.md before driving a chromium target.
1. Before You Start
If you delegate simulator tasks to sub-agents, make sure they have MCP permissions.
Use list-devices to get a target id. Results are tagged with platform (ios, android, or chromium); booted/ready devices come first. Pick the first entry that matches the platform you need — if none are ready, call boot-device with udid (iOS), avdName (Android), or electronAppPath (boots an Electron app as a chromium device). A Chromium browser already running with a CDP port shows up directly — no boot-device needed. See argent-ios-simulator-setup / argent-android-emulator-setup for full setup flow.
Load tool schemas before first use. Gesture tools (gesture-tap, gesture-swipe, gesture-pinch, gesture-rotate, gesture-custom) may be deferred — their parameter schemas are not loaded until fetched. Always use ToolSearch to load the schemas of all gesture tools you plan to use before calling any of them. If you skip this step, parameters may be coerced to strings instead of numbers, causing validation errors.
2. Best Practices
- Always refer to tapping_rule from your argent.md rule before tapping.
- Before performing interactions, consider whether they can be dispatched sequentially - more on that in
run-sequence. - Use
gesture-swipefor lists/scrolling, notgesture-custom, unless you need non-linear movement. On Chromium usegesture-scrollinstead —gesture-swipeis touch-only. Consider whether you need multiple swipes, if yes - userun-sequence. Passmomentum: falsewhen the swipe should decelerate before ending for a precise movement. - Tap a text field before typing, then use
keyboardto enter text. - Coordinates are normalized — always 0.0–1.0, not pixels.
- For app navigation, use the element tree returned after each action (
--- Elements after action (describe) ---); calldescribeonly when no fresh tree is available for the current screen. It works on any screen without app restart. Do not navigate from screenshot pixels on regular in-app screens unless the tree failed to expose a reliable target. Usenative-describe-screenonly when you need app-scoped UIKit properties.
3. Opening Apps
Never navigate to an app by tapping home-screen icons. Use launch-app or open-url — they are instant and reliable.
launch-app — by bundle ID
{ "udid": "<UDID>", "bundleId": "com.apple.MobileSMS" }
Common IDs: com.apple.MobileSMS (Messages), com.apple.mobilesafari (Safari), com.apple.Preferences (Settings), com.apple.Maps, com.apple.Photos, com.apple.mobilemail, com.apple.mobilenotes, com.apple.MobileAddressBook (Contacts)
open-url — by URL scheme
{ "udid": "<UDID>", "url": "messages://" }
Common schemes: messages://, settings://, maps://?q=<query>, tel://<number>, mailto:<address>, https://... (Safari)
4. Choosing the Right Tool
| Action | Tool | Notes |
|---|---|---|
| Multiple actions | run-sequence |
Batch steps in one call (no intermediate screenshots) |
| Open an app | launch-app |
Always — never tap home-screen icons |
| Restart an app | restart-app |
Terminate and relaunch by bundle ID |
| Open URL/scheme | open-url |
Web pages, deep links, URL schemes |
| Single tap | gesture-tap |
Buttons, links, checkboxes |
| Scroll/swipe | gesture-swipe |
Straight-line scroll or swipe |
| Scroll (Chromium) | gesture-scroll |
Wheel-based; deltas are window fractions, positive deltaY = down |
| Drag (Chromium) | gesture-drag |
Sliders, drag-and-drop, text selection |
| Long press | gesture-custom |
Context menus, drag start |
| Drag & drop | gesture-custom |
Complex drag interactions |
| Pinch/zoom | gesture-pinch |
Two-finger pinch with auto-interpolation |
| Rotation | gesture-rotate |
Two-finger rotation with auto-interpolation |
| Custom gesture | gesture-custom |
Arbitrary touch sequences, optional interpolation |
| Hardware key | button |
Home, back, power, volume, appSwitch, actionButton |
| Type text | keyboard |
Every platform. Text or one named key per call, never both |
| Paste text | paste |
Only where a user would paste (OTP code, long link). Sim/emu only |
| Rotate device | rotate |
Orientation changes |
| Shake device | shake |
Shake handlers (sim/emu only), Undo-typing prompt, RN dev menu |
| Wait for UI | await-ui-element |
Block until an element is visible/hidden/exists/contains text |
| Wait for idle | await-screen-idle |
Block until a non-empty screen tree stops changing |
5. Finding Tap Targets
IMPORTANT. When moved to a different screen after an action or do not know the coordinates of component, always perform proper discovery first.
| App type | Discovery tool | What it returns |
|---|---|---|
| Target app discovery | describe |
Accessibility element tree for the current device screen (iOS AX-service, Android uiautomator, or Chromium DOM walker) with normalized frame coordinates. Works on any app, system dialogs, and Home screen — no app restart or bundleId required |
| React Native | debugger-component-tree |
React component tree with names, text, testID, and (tap: x,y) |
| App-scoped native | native-describe-screen |
Low-level app-scoped accessibility elements with normalized and raw coordinates; requires bundleId |
| Permission / system modal overlay | describe |
describe detects system dialogs automatically and returns dialog buttons with tap coordinates. Fall back to screenshot only if describe does not expose the controls |
| Final visual fallback | screenshot |
Use only when discovery tools cannot inspect the current UI reliably. Do not derive routine in-app navigation targets from screenshots |
Point follow-up native diagnostics after you already have a candidate point:
native-user-interactable-view-at-point: deepest native view that would receive touch at a known raw iOS point; requiresbundleIdnative-view-at-point: deepest visible native view at a known raw iOS point; requiresbundleId
If describe Tool Fails
Read the exact error and choose the action that matches it:
- Error mentions
ax-servicenot available or daemon startup failure: the ax-service daemon could not start. Check that the simulator is booted. Usescreenshotas a temporary fallback, or usenative-describe-screenwith an explicitbundleIdif the app has native devtools injected. describereturns an empty element list: the screen may be blank, loading, or showing content without accessibility labels. Usescreenshotto see what is visible, then retry after the content has loaded.describesucceeds but is not detailed enough for a React Native app: usedebugger-component-treenext.- You need app-scoped inspection with full UIKit properties (
accessibilityIdentifier,viewClassName): usenative-describe-screenwith an explicitbundleId. This requires native devtools (dylib) injection. - You already have a candidate point and want to confirm what would actually receive touch:
use
native-user-interactable-view-at-point. Usenative-view-at-pointwhen you want the visually deepest view instead of the hit-test target.
6. Tool Usage
gesture-tap — Single tap at a point
{ "udid": "<UDID>", "x": 0.5, "y": 0.5 }
Coordinates: 0.0 = left/top, 1.0 = right/bottom.
Before tapping near the bottom of the screen in React Native apps, check that "Open Debugger to View Warnings" banners are not visible — tapping them breaks the debugger connection. Close them with the X icon if present.
gesture-swipe — Straight-line gesture
{ "udid": "<UDID>", "fromX": 0.5, "fromY": 0.7, "toX": 0.5, "toY": 0.3 }
Swipe up (fromY > toY) = scroll content down. Default duration: 300ms. Optional: "durationMs": 500 for slower swipe.
"momentum" defaults to true (a natural flinging swipe). Pass "momentum": false for a momentum-free swipe: the finger decelerates into the end point, resulting in little to no fling. It needs durationMs of at least 150 and is rejected below it.
gesture-pinch — Two-finger pinch
{ "udid": "<UDID>", "centerX": 0.5, "centerY": 0.5, "startDistance": 0.2, "endDistance": 0.6 }
All values are normalized 0.0–1.0 (fractions of screen, not pixels) — same as all other gesture tools. startDistance: 0.2 means fingers start 20% of the screen apart; endDistance: 0.6 means they end 60% apart. startDistance < endDistance = pinch out (zoom in). startDistance > endDistance = pinch in (zoom out). Defaults: angle: 0 (horizontal), durationMs: 300. Optional: "angle": 90 for vertical axis, "durationMs": 500 for slower pinch, "endCenterX"/"endCenterY" to let the centroid drift to a new center over the gesture (omitted = fixed center).
gesture-rotate — Two-finger rotation
{
"udid": "<UDID>",
"centerX": 0.5,
"centerY": 0.5,
"radius": 0.15,
"startAngle": 0,
"endAngle": 90
}
All positions and radii are normalized 0.0–1.0 (fractions of screen, not pixels). radius: 0.15 means each finger is 15% of the screen away from center. endAngle > startAngle = clockwise. Default duration: 300ms. Optional: "durationMs": 500 for slower rotation, and "radiusX"/"radiusY" (fractions of screen width/height; give both — they override radius) with radiusX·width = radiusY·height for a physically circular orbit — a single radius traces a physical ellipse on a non-square screen, coupling a slight pinch into the turn.
gesture-custom — Custom touch sequence
For long-press, drag-and-drop, and other complex sequences, see references/gesture-examples.md. Set "interpolate": 10 to auto-generate smooth intermediate Move events between keyframes.
button — Hardware button press
{ "udid": "<UDID>", "button": "home" }
Values: home, back, power, volumeUp, volumeDown, appSwitch, actionButton
keyboard — Type text or press special keys
{ "udid": "<UDID>", "text": "search query" }
One call does one action. text and key are mutually exclusive, and a call that carries both is rejected with nothing typed. To type and then submit, send two keyboard steps in one run-sequence (§ 8) — { "text": "search query" }, then { "key": "enter" }. Two separate calls do the same work, but cost an extra round-trip.
Special keys: enter, escape, backspace, tab, space, arrow-up, arrow-down, arrow-left, arrow-right, f1–f12. Optional: "delayMs": 100 between keystrokes (default 50ms) — applies to the iOS simulator and Chromium; it is ignored on Android phones/tablets (typed via adb input text, no per-key cadence), on Vega, and on TV targets.
Typing secrets. To enter a credential without its plaintext ever entering your context, transcript, or logs, use a secret placeholder in text (works in keyboard, paste, run-sequence keyboard steps, and flow type steps):
{ "udid": "<UDID>", "text": "{{secret:APP_PASSWORD}}" }
Where the value is read from, and the rules for using a placeholder — including not screenshotting the field afterwards — are in references/secrets.md. Read it before typing any credential.
paste — Paste text into the focused field
{ "udid": "<UDID>", "text": "482913" }
Puts text on the device clipboard (the host clipboard is untouched) and triggers the platform's paste shortcut. iOS simulator and Android emulator only; a TV target, a physical device, Chromium and Vega are rejected.
paste is not a faster keyboard. keyboard types the way a user types and stays the default for every text entry — a search query, a login, a form field. Reach for paste only where a real user would paste: a 2FA / OTP code copied from another app, a long link or token, or to test how the app handles pasted input. It also carries what keyboard can't type on a given platform (multi-line text, non-ASCII on Android), but that alone is not a reason to paste — ask whether the user would.
Tap the field first so it has focus; pasting with no focused field is a silent no-op, as with keyboard. text accepts the same {{secret:<NAME>}} placeholders as keyboard, with the same auto-screenshot skip.
rotate — Change orientation
{ "udid": "<UDID>", "orientation": "LandscapeLeft" }
Values: Portrait, LandscapeLeft, LandscapeRight, PortraitUpsideDown
await-ui-element — Block until a UI element reaches a state
Never poll screenshot/describe in a loop to wait for something. Use await-ui-element: it blocks server-side on the same tree describe reads. It has no bare-timer mode by design — for a plain pause, use your own harness sleep.
{ "udid": "<UDID>", "condition": "visible", "selector": { "text": "Continue" } }
The tool's own description carries the conditions, selector matching, defaults and return shape. What it does not tell you:
- A
hiddencheck that succeeds immediately may be a false pass — itsnotethen says the selector never matched anything at all. Treat that as a failed check and fix the selector; do not read it as "the element went away". - The synthetic
ROOTcontainerdescribeprints is never matched, so arolelikeAXGroup/htmlwon't trivially "match the screen". - To disambiguate a loose selector, pin the
roleto a text role likeStaticText— that skips a same-named button. - On a
texttimeout thenotequotes the text of the element the check actually read, so you can see which match it landed on.
await-screen-idle — Block until the screen stops changing
Use after launch/navigation and before a raw tap, when an early-painted element may still be moving:
{ "udid": "<UDID>", "timeoutMs": 3000, "minStableMs": 250 }
On local iOS, Android, and Chromium, the tool waits for a non-empty describe tree to stop changing. Continue only when settled: true. Pair it with a destination-specific await-ui-element; stillness does not identify a screen.
Use it only for live diagnosis. Do not record it or put it in run-sequence. Flows use await: { idle: true }, which also compares pixels. This live tool can return during a presentation-layer animation.
7. Screenshots
Use the explicit screenshot tool only when:
- You need the initial screen state before any action.
- You are about to edit visible UI and need a baseline capture before making changes.
- The auto-attached screenshot shows a transitional or loading frame.
- You require extra context.
- You want to check state after a delay (e.g. waiting for a network response).
- A permission dialog, system alert, or native modal overlay is visible and
describedid not expose reliable targets.
When using screenshot for permission or native modal navigation:
- Do not switch to screenshot-driven navigation just because a modal is visible. On regular app screens and in-app modals, keep using
describe. - Prefer obvious, centered alert buttons such as
Allow,OK,Don't Allow,Not Now, orContinue. - Tap one control at a time and inspect the returned auto-screenshot before doing anything else.
- After the modal is dismissed, return to normal discovery with
describe,native-describe-screen, ordebugger-component-tree.
Prefer the dialog over the Settings tool. When the app triggers its own permission prompt, answering it here is the real user path — do that. Reach for the
settings-permissionstool only when you can't get to the change through the app: pre-authorize/deny a permission before the app asks, re-enable one the user already denied (iOS won't re-prompt), or reset it so the prompt reappears. See theargent-settings-permissionsskill.
Optional rotation parameter: { "udid": "<UDID>", "rotation": "LandscapeLeft" } — rotates the capture without changing simulator orientation.
Screenshots are downscaled by default (30% of original resolution) to reduce context size. Use the normal downscaled screenshot for UI context and state checks. scale accepts values from 0.01 to 1.0, but do not use scale: 1.0 as a general readability or tapping aid.
Use full-resolution screenshots only when saving baseline/current PNG files for comparison. In that case, suppress the image block so the full-size PNG is not loaded into agent context:
{ "udid": "<UDID>", "scale": 1.0, "includeImageInContext": false }
For visual regression checks, before/after screenshot comparisons, and detailed screenshot-diff parameter guidance, use the argent-screenshot-diff skill. Keep this skill focused on device interaction mechanics and screenshot capture.
Troubleshooting
| Problem | Solution |
|---|---|
| Screenshot times out | Restart the simulator-server via stop-simulator-server tool |
| No booted iOS simulator | Call boot-device with the iOS udid |
| No ready Android device | Call boot-device with avdName |
8. Action Sequencing with run-sequence
Use run-sequence to batch multiple interaction steps into a single tool call. Only one screenshot is returned — after all steps complete.
Do not use run-sequence when any step depends on observing the result of a previous step.
Use cases
- "scroll to bottom", "scroll to top", "scroll until X" -> sequence 3-5 scrolls
- form interactions, "clear and retype field" -> triple-tap to select all, then type the new value
- "submit form" → fill all fields in sequence, tap submit
- "go back to X" → defined tap sequence for the navigation
Allowed tools inside run-sequence
gesture-tap, gesture-swipe, gesture-scroll, gesture-drag, gesture-custom, gesture-pinch, gesture-rotate, button, keyboard, paste, rotate, shake, tv-remote, await-ui-element
The udid is shared — do not include it in each step's args. Optional delayMs per step (default 100ms).
Add an await-ui-element step to gate a later tap on a screen transition (e.g. tap → wait for the next screen's button → tap it). If its condition is not met before the timeout, the sequence stops at that step and the following steps do not run — so a mistimed tap can't fire against a screen that never settled.
Examples
Scroll down three times:
{
"udid": "<UDID>",
"steps": [
{ "tool": "gesture-swipe", "args": { "fromX": 0.5, "fromY": 0.7, "toX": 0.5, "toY": 0.3 } },
{ "tool": "gesture-swipe", "args": { "fromX": 0.5, "fromY": 0.7, "toX": 0.5, "toY": 0.3 } },
{ "tool": "gesture-swipe", "args": { "fromX": 0.5, "fromY": 0.7, "toX": 0.5, "toY": 0.3 } }
]
}
Type into a focused field and submit. This is the only way to mix text and a key, because one keyboard call cannot carry both:
{
"udid": "<UDID>",
"steps": [
{ "tool": "keyboard", "args": { "text": "hello world" } },
{ "tool": "keyboard", "args": { "key": "enter" } }
]
}
Tap a known button, then scroll down:
{
"udid": "<UDID>",
"steps": [
{ "tool": "gesture-tap", "args": { "x": 0.5, "y": 0.15 } },
{
"tool": "gesture-swipe",
"args": { "fromX": 0.5, "fromY": 0.7, "toX": 0.5, "toY": 0.3 },
"delayMs": 300
}
]
}
Tap, wait for the next screen, then act on it — the await-ui-element step gates the tap after it:
{
"udid": "<UDID>",
"steps": [
{ "tool": "gesture-tap", "args": { "x": 0.5, "y": 0.9 } },
{
"tool": "await-ui-element",
"args": { "condition": "visible", "selector": { "text": "Continue" } }
},
{ "tool": "gesture-tap", "args": { "x": 0.5, "y": 0.5 } }
]
}
Prefer this over a fixed delayMs when a step depends on a screen transition: it adapts to real load time, and if the condition is not met before the timeout the sequence stops there so the next tap can't fire against a screen that never settled.
Stops on the first error (or unmet await-ui-element condition) and returns partial results.
9. Platform-specific notes
Android
- Metro reachability: run
adb reverse tcp:8081 tcp:8081on the device before the RN app starts, or Metro won't be reachable from the device. Seeargent-metro-debuggerfor the full workflow. Re-run if the device restarts. - First-launch permission prompts:
reinstall-appon Android always installs with-gso runtime permissions are pre-granted on first launch — no flag to pass. - Locked screen / secure surfaces:
describethrows a clear error if it can't capture (keyguard, DRM, Play Integrity). Unlock the device or fall back toscreenshot. - APK vs .app in
reinstall-app: pass.apkabsolute path on Android;.appdirectory on iOS.
Chromium
See references/chromium.md — tabs, cookies/storage.
iOS
(no iOS-only gotchas collected here yet — add them as they come up)
Version History
-
b6576ef
Current 2026-09-09 02:10
将部分说明文档移至reference文件以优化上下文;新增物理iOS设备支持;澄清Chromium及TV目标限制。
-
23181ba
2026-09-03 03:43
新增交互后自动获取元素树功能,优化点击触发机制,减少冗余调用并提升效率。
-
2740a3e
2026-08-27 16:23
修复(await-ui-element):重新探测录制时的等待条件,确保其在回放器读取的树结构中同样有效,解决因iOS/Android无障碍层级与CDP DOM差异导致的校验失败问题。
-
82d0209
2026-08-19 18:37
修复原生开发工具重启逻辑,从运行进程动态推导重启需求,避免错误提示导致死循环。
-
b1abdec
2026-08-15 02:58
新增shake工具支持iOS和Android模拟器摇动;修复Android模拟器摇动后加速度传感器状态恢复及科学计数法解析缺陷。
-
a6422a3
2026-08-02 20:45
新增流程指令中的双指旋转功能(rotate),支持指定目标元素进行旋转操作,区别于改变设备方向的tool: rotate。
- a0460ee 2026-07-24 11:27
- bc04c3b 2026-07-06 19:58


