kokonutui

GitHub

提供基于shadcn/ui和Tailwind v4的100+动画React组件块。仅在用户明确提及KokonutUI时触发,需将设计令牌与现有设计系统对齐,确保符合动效规范。

skills/kokonutui/SKILL.md AjayIrkal23/agentic-mercy-10x

Trigger Scenarios

用户明确要求使用KokonutUI组件或模板 用户指定从KokonutUI源拉取特定动画区块

Install

npx skills add AjayIrkal23/agentic-mercy-10x --skill kokonutui -g -y
More Options

Use without installing

npx skills use AjayIrkal23/agentic-mercy-10x@kokonutui

指定 Agent (Claude Code)

npx skills add AjayIrkal23/agentic-mercy-10x --skill kokonutui -a claude-code -g -y

安装 repo 全部 skill

npx skills add AjayIrkal23/agentic-mercy-10x --all -g -y

预览 repo 内 skill

npx skills add AjayIrkal23/agentic-mercy-10x --list

SKILL.md

Frontmatter
{
    "name": "kokonutui",
    "metadata": {
        "category": "frontend",
        "surfaces": [
            "frontend"
        ],
        "triggers": {
            "intents": [
                "implement",
                "design"
            ],
            "keywords": [
                "kokonutui",
                "kokonut",
                "kokonut ui",
                "@kokonutui"
            ]
        }
    },
    "description": "On-demand KokonutUI block source - 100+ animated React\/TS blocks on shadcn\/ui, Tailwind v4 and Motion, pulled with the shadcn CLI and reconciled to the project's tokens.",
    "when_to_use": "Only when the user names KokonutUI \/ kokonut explicitly; never for a generic UI request (those stay with shadcn + design-taste-frontend)."
}

KokonutUI — on-demand block source (explicit mention only)

Trigger rule: use this skill only when the user names KokonutUI / kokonut / kokonut ui. It is NOT part of the default frontend stack and must never fire on a generic UI prompt. Generic component/page building stays with shadcn (component layer) + design-taste-frontend (design authority).

What it is

100+ opinionated, animated React + TypeScript components, templates, and blocks (hero, pricing, AI-chat, cards, buttons, backgrounds) built on top of shadcn/ui + Tailwind v4 + Motion. It is a block pack you pull from, not a foundation — it extends your existing shadcn setup, it does not replace it.

It sits ON shadcn — literally

Installed through shadcn's own CLI registry, same components.json, same cn() util, same Tailwind v4 @theme:

npx shadcn@latest init                                  # once, if no components.json
npx shadcn@latest add https://kokonutui.com/r/utils.json   # cn() util (clsx + tailwind-merge)
npx shadcn@latest add @kokonutui/<component>            # e.g. @kokonutui/particle-button

Requires Tailwind v4 (@import "tailwindcss"). Many components use Motion — which is your adopted React motion engine (motion-dev), so its animations fit the stack.

GUARDRAIL — reconcile to the design authority before ship (non-negotiable)

KokonutUI leans trendy/gradient/animated. design-taste-frontend is the design authority. A pulled component is a starting point, not an endorsement:

  • Map its colors to the tailwind-design-system @theme tokens — never let it introduce a 2nd palette or the decorative gradients design-taste-frontend bans.
  • Apply the no-bounce default from the motion-dev craft bar — strip overshoot/spring unless the motion is gesture-released.
  • Any motion it ships still passes the motion-dev craft bar (easing, ≤300 ms UI, interruptible, reduced-motion, transform/opacity only).
  • Cards/layout still obey the design-taste-frontend bans (cards must earn their place, no identical card grids).

If a KokonutUI block conflicts with design-taste-frontend, design-taste-frontend wins — adapt the block, don't ship it raw.

Docs

Context7 /websites/kokonutui (or repo /kokonut-labs/kokonutui). Human: https://kokonutui.com

When NOT to use it

  • Any prompt that doesn't name KokonutUI → don't invoke (shadcn + design-taste-frontend own it).
  • Base primitives / forms / accessible components → shadcn directly.
  • Motion authoring → motion-dev / animejs-motion. Asset pixels → Higgsfield.

Version History

  • 2315578 Current 2026-10-18 19:22

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Metadata

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Version
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Hash
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Indexed
2026-10-18 19:22

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