Agent Skillsheygen-com/hyperframes › wireframe-portal-title

wireframe-portal-title

GitHub

提供3D线框字体门户动画组件,支持标题与替换短语的切换、自定义变量及渲染配置。

registry/blocks/wireframe-portal-title/SKILL.md heygen-com/hyperframes

Trigger Scenarios

需要添加动态文字动画效果 集成HyperFrames视觉组件

Install

npx skills add heygen-com/hyperframes --skill wireframe-portal-title -g -y
More Options

Non-standard path

npx skills add https://github.com/heygen-com/hyperframes/tree/main/registry/blocks/wireframe-portal-title -g -y

Use without installing

npx skills use heygen-com/hyperframes@wireframe-portal-title

指定 Agent (Claude Code)

npx skills add heygen-com/hyperframes --skill wireframe-portal-title -a claude-code -g -y

安装 repo 全部 skill

npx skills add heygen-com/hyperframes --all -g -y

预览 repo 内 skill

npx skills add heygen-com/hyperframes --list

SKILL.md

Frontmatter
{
    "name": "wireframe-portal-title",
    "description": "A wireframe portal bursts open, the title comes through, then its letters swap into a second phrase. HyperFrames block, 1920×1080, 8s, 9 variables."
}

Wireframe Portal Title

Extruded wireframe letterforms are built from the bundled Geist face with a TTF loader and polygon offsetting, then revealed through a portal burst whose chaos is a variable. A second beat swaps the letters into a replacement phrase with whole-word wrapping and auto type size, staggered with a tunable easing curve and settle glitch, with optional depth fog.

Composition id: wireframe-portal-title. Duration 8 s at 30 fps, 1920×1080.

Files

  • wireframe-portal-title.html (63 KB)
  • assets/fonts/Geist-Bold.ttf (65 KB)
  • assets/fonts/Geist-Regular.ttf (65 KB)
  • assets/fonts/Geist-SemiBold.ttf (65 KB)
  • assets/fonts/Geist-OFL.txt (4 KB)

Install

Install with npx hyperframes add wireframe-portal-title; by default the files above land under compositions/wireframe-portal-title/. Then mount the block from the host index.html:

<div
  data-composition-id="wireframe-portal-title"
  data-composition-src="compositions/wireframe-portal-title/wireframe-portal-title.html"
  data-start="0"
  data-duration="8"
  data-track-index="1"
  data-width="1920"
  data-height="1080"
></div>

Render with custom values by targeting the composition file directly:

npx --yes hyperframes@0.8.12 render 'compositions/wireframe-portal-title/wireframe-portal-title.html' --variables '{"title":"BREAKTHROUGH","replacementPhrase":"Lets do this sir!"}'

Variables

Read at runtime via window.__hyperframes.getVariables(); declared on the composition root as data-composition-variables (single-quoted attribute, plain JSON).

id type default label / range
title string "BREAKTHROUGH" Title max 18 chars
replacementPhrase string "Lets do this sir!" 3D replacement phrase (auto layout)
phraseDuration number 1.85 Phrase transition duration (s) 0.65–2.9 step 0.05
phraseEasing number 8 Transition easing (1 gentle – 8 snap) 1–8 step 0.25
settleGlitch number 0.2 Letter settle glitch strength 0–4 step 0.05
depthFog boolean true Depth fog (early fade always on)
subtitle string "HYPERFRAMES PORTAL TITLE" Subtitle max 48 chars
accent color "#F5C518" Accent
burstChaos number 1 Burst chaos (0-2) 0–2 step 0.01

Runtime contract

  • One paused GSAP timeline registered as window.__timelines["wireframe-portal-title"].
  • Re-syncs on the hf-seek CustomEvent; every frame is a closed-form function of time (seeded PRNG only, no rAF loops, no Date.now).
  • Renderer: three.js 0.181.2, GSAP 3.14.2, Canvas 2D, GLSL shaders, Post-processing, Seeded PRNG, Clipper. Budget roughly 350 MB per live instance; run one at a time.
  • External runtime dependencies: https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js, https://cdn.jsdelivr.net/npm/clipper-lib@6.4.2/clipper.js, https://cdn.jsdelivr.net/npm/three@0.181.2/build/three.module.js, https://cdn.jsdelivr.net/npm/three@0.181.2/examples/jsm/.
  • Local fonts: assets/fonts/Geist-Regular.ttf, assets/fonts/Geist-SemiBold.ttf, assets/fonts/Geist-Bold.ttf.

Editing rules (from the source project)

  1. Keep data-composition-variables a single-quoted attribute with plain " JSON. Never save it through Studio's Design panel.
  2. Do not put <canvas> in static markup; create it at runtime.
  3. Keep every visual state a function of t; seek-safety is what makes the block renderable.

Version History

  • a80d733 Current 2026-09-22 11:11

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Metadata

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Version
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Hash
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Indexed
2026-09-22 11:11

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