Agent Skillsmodu-ai/moai-adk › moai-ref-ui-polish

moai-ref-ui-polish

GitHub

提供UI细节打磨参考,涵盖几何对齐、层级阴影及动效规范,辅助前端Agent提升界面精致度与一致性。

.claude/skills/moai-ref-ui-polish/SKILL.md modu-ai/moai-adk

Trigger Scenarios

前端组件实现时的视觉细节优化 UI设计审查与界面完成度评估

Install

npx skills add modu-ai/moai-adk --skill moai-ref-ui-polish -g -y
More Options

Non-standard path

npx skills add https://github.com/modu-ai/moai-adk/tree/main/.claude/skills/moai-ref-ui-polish -g -y

Use without installing

npx skills use modu-ai/moai-adk@moai-ref-ui-polish

指定 Agent (Claude Code)

npx skills add modu-ai/moai-adk --skill moai-ref-ui-polish -a claude-code -g -y

安装 repo 全部 skill

npx skills add modu-ai/moai-adk --all -g -y

预览 repo 内 skill

npx skills add modu-ai/moai-adk --list

SKILL.md

Frontmatter
{
    "name": "moai-ref-ui-polish",
    "metadata": {
        "tags": "ui, polish, design, animation, typography, motion, frontend, accessibility, audit, reference",
        "status": "active",
        "updated": "2026-08-19",
        "version": "1.2.0",
        "category": "domain"
    },
    "description": "UI polish and interface-completion reference: the small visual details — concentric border radius, optical alignment, shadow-vs-border, motion easing, typography smoothing, tabular numbers, icon stroke weight, hit areas — that separate polished interfaces from generic ones. Agent-extending skill that amplifies frontend\/UI domain work with production-grade \"interface taste\" rules. NOT for: backend logic, database design, DevOps, security audits, non-UI work.\n",
    "when_to_use": "Use for UI polish and design-completion work: building UI components, reviewing frontend code, implementing animations, hover\/active states, shadows, borders, typography, icons, micro-interactions, enter\/exit animations, or any visual detail work. Amplifies frontend domain work (manager-develop, Agent(general-purpose) with frontend instructions) with interface-design taste rules. Implementation examples are Web\/CSS; the design principles are platform-neutral (apply to native mobile\/desktop UI too).\n",
    "user-invocable": false,
    "progressive_disclosure": {
        "enabled": true,
        "level1_tokens": 100,
        "level2_tokens": 5000
    }
}

UI Polish Reference

Target Agents

  • manager-develop - Applies polish rules during frontend/UI component implementation (cycle_type=tdd or cycle_type=ddd context)
  • /moai review - UI-design review surface; equivalently available as a per-spawn Agent(general-purpose) frontend specialist per archived-agent-rejection.md §C

Core Philosophy

Great interfaces are a collection of small details that compound into a great experience. AI agents frequently miss these details — an ease-in easing on an enter animation (should be ease-out), a solid border where a semi-transparent shadow reads better, or mismatched radii on nested elements. None of these is catastrophic; together they separate "polished" from "generic".

Before suggesting polish changes, identify the project's existing styling system (design tokens, spacing scale, motion library). Never introduce a second styling system for polish fixes — extend the existing one.

Geometry and Alignment

Principle Rule Rationale
Concentric Border Radius outerRadius = innerRadius + padding Mismatched radii on nested elements is the most common cause of an interface "feeling off"
Optical over Geometric Alignment When geometric centering looks wrong, align optically Buttons with icons, play triangles, and asymmetric icons need a manual nudge; geometric center is visually off-center for these shapes

Elevation and Structure

Element Use Avoid
Semi-transparent layered box-shadow Depth, elevation, floating surfaces Solid borders for depth (they read heavy and flat)
Borders Structure, dividers, separators, selected/focus state Using shadows for structural separation (ambiguous)

Motion

Pattern Rule Common Mistake
Enter animation easing ease-out (decelerate) — element arrives calmly ease-in on enter (element appears to slam into place)
Exit animation easing ease-in (accelerates away), mirroring the enter curve (small fixed translateY) Full-height collapse, or harsher-than-enter motion
Interruptible state changes CSS transition (can be interrupted mid-animation) keyframes for interactive states (cannot interrupt)
Staged entrances Stagger semantic chunks ~100ms — only for infrequent staged entrances Staggering routine, high-frequency interactions (feels sluggish)
Contextual icon animation opacity/scale/blur cross-fade (scale 0.25→1, opacity 0→1, blur 4px→0) Toggling visibility (jarring, no transition)
Press feedback scale(0.96) on click — always 0.96 Smaller than 0.95 (reads as a bug, not a press)
First-render enter Skip with initial={false} on AnimatePresence (or equivalent) Enter animation fires on page load (disorienting)
Motion restraint No custom animation on high-frequency interactions; motion is never the only feedback channel Animating everything (noise, performance cost, accessibility)

Motion Easing Values (Web/CSS)

Case Value
With motion library (Framer Motion et al.) transition: { type: "spring", duration: 0.3, bounce: 0 }
Without motion library (CSS) cubic-bezier(0.2, 0, 0, 1) for the standard "decelerate" curve
Never transition: all — always specify exact properties (transition-property: scale, opacity)

Motion Accessibility and Cost

Rule Detail
Reduced-motion branch (required) Every non-decorative animation needs a prefers-reduced-motion: reduce path. Vestibular-disorder users are physically harmed by large-displacement and parallax motion. Reduce to an opacity cross-fade or remove the animation — never merely shorten it. The branch is authored at the same time as the animation, not retrofitted
Animate the compositor, not the layout transform and opacity are composited and skip layout and most paint. width, height, top, left, margin, and padding trigger layout on every frame (thrashing), which is why the same visual effect janks when driven by the wrong property. Move with translate, resize with scale

Motion principles behind these rules — the three decision passes, motion layers, the 1/3 rules, stagger budgets, personality archetypes, Disney-adapted ranges, and the emotion-to-motion map — live in references/motion-principles.md (L3, load on demand when motion is the substance of the work).

Typography

Rule Implementation (Web/CSS) When
Font smoothing -webkit-font-smoothing: antialiased on root layout macOS targets (sharper rendering)
Tabular numbers font-variant-numeric: tabular-nums Dynamically updating numbers (counters, timers, prices) — prevents layout shift
Heading wrapping text-wrap: balance Headings (prevents orphan words, evens line lengths)
Body wrapping text-wrap: pretty Body paragraphs (avoids orphan widows)

Imagery

Rule Value
Image outline 1px subtle outline at low opacity
Outline color (light mode) pure black — oklch(0 0 0 / 0.1)
Outline color (dark mode) pure white — oklch(1 0 0 / 0.1)
Never Tinted neutral outlines (read as a color choice, not a separation cue)

Interaction

Rule Value
Minimum hit area (touch/mobile) 44 × 44 px
Minimum hit area (dense desktop) 40 × 40 px (extend with pseudo-element if the visual is smaller)
Hit area overlap Never let hit areas overlap
Hover on touch (never load-bearing) :hover does not exist on touch — anything reachable only by hover is simply gone on a phone. Keep affordances visible by default and gate hover styling behind @media (hover: hover) and (pointer: fine)
Hover on pointer (always present) The inverse rule: on a pointer device every clickable surface needs a distinct hover state, transitioning over ~100-200ms. A pointer resting on a target with no feedback reads as broken
will-change Only transform, opacity, filter — and only when first-frame stutter is observed; never will-change: all

Icons

Rule Detail
Stroke matches text weight 1.5px stroke beside regular (400) text; 2px beside semibold (600) text
One stroke weight per set Never mix icon libraries in one interface
State via color, not assets Icons use currentColor; states come from CSS color/opacity — never separate asset files
Outline vs fill Outline variant is default; fill variant marks the active state

Review Modes

Mode Coverage Finding Cap
quick Primary user path, high-traffic states; HIGH/MEDIUM issues only 5
full Entire scope across all categories (Typography, Surfaces, Motion, Icons, Interaction) 15

Severity

Level Meaning
HIGH Makes interaction inaccessible, misleading, unreadable, or repeatedly disruptive
MEDIUM Noticeable usability or consistency problem
LOW Isolated polish issue (full mode only)

Verdict

Verdict Condition
Block Any HIGH finding remains
Needs changes Only MEDIUM or LOW findings remain
Approve No actionable findings remain

Auditing an existing codebase rather than reviewing a diff? references/design-audit.md (L3, load on demand) carries the mechanical detection patterns behind the checklists below — motion gaps, accessibility violations, layout-property animation, and the duration/easing inventories that only surface across a whole codebase. It reports into the severity scale and finding caps above, not a separate one.

Common Rationalizations

Rationalization Reality
"The framework handles animations correctly by default" Framework defaults are generic. Easing, timing, and stagger must be specified per interaction, not inherited.
"A solid border is simpler than a layered shadow" A solid border communicates structure; depth needs transparency. Using a border for elevation reads heavy and flat.
"Geometric centering is correct, optical adjustment is bikeshedding" Geometric center is visually off for asymmetric shapes (icons, play triangles). Optical alignment is the difference users feel but cannot name.
"Motion is optional polish, the interface works without it" Motion is feedback. Without it, state changes are ambiguous (did it register?). But motion must be restrained — animating everything is noise.
"Hit area equals visible area" A 20px icon needs a 44px hit area on touch. Overlapping or undersized hit areas are the most common mobile usability defect.
"transition: all is convenient" It transitions properties you did not intend (layout, color), causing unexpected animation. Always specify exact properties.

Red Flags

  • Enter animation uses ease-in (should be ease-out)
  • Nested elements with mismatched border radii (no concentric relationship)
  • Solid border used for depth/elevation instead of semi-transparent shadow
  • transition: all instead of specific properties
  • Hit area smaller than 40×40px, or overlapping hit areas
  • Dynamically updating numbers without tabular-nums (layout shifts on each update)
  • Icon stroke weight mismatched with adjacent text weight
  • Separate icon asset files per state instead of currentColor recoloring
  • Page-load enter animation fires without a skip (initial={false})
  • will-change: all, or will-change set permanently instead of only on stutter
  • Animation with no prefers-reduced-motion branch (or a branch that only shortens the duration instead of removing the displacement)
  • Movement driven by top/left/width/height where a transform would do (layout thrashing every frame)

Verification

  • Enter animations decelerate (ease-out); exit animations accelerate (ease-in), and entrances run longer than exits
  • Every non-decorative animation has a prefers-reduced-motion: reduce branch
  • Movement uses transform/opacity, not width/height/top/left
  • Nested elements follow outerRadius = innerRadius + padding
  • Depth uses semi-transparent shadow; structure uses border
  • Every transition specifies exact properties (no transition: all)
  • Hit areas meet 44×44px (touch) / 40×40px (desktop) minimum, no overlap
  • Dynamic numbers use tabular-nums; headings use text-wrap: balance
  • Icons use one stroke weight matching text; states via currentColor, not separate assets
  • First render skips enter animation (initial={false} or equivalent)
  • High-frequency interactions have no custom animation; motion is not the only feedback

Version History

  • 48239c7 Current 2026-08-28 20:11
  • 4100d87 2026-08-20 09:09

Same Skill Collection

.claude/skills/hns-lsel-curator/SKILL.md
.claude/skills/hns-moaiadk-dev-reference/SKILL.md
.claude/skills/hns-oss-docs-i18n-rules/SKILL.md
.claude/skills/hns-oss-docs-readme-sync/SKILL.md
.claude/skills/hns-oss-docs-structure-map/SKILL.md
.claude/skills/hns-oss-docs-verify/SKILL.md
.claude/skills/hns-workflow-ci-loop/SKILL.md
.claude/skills/moai-domain-backend/SKILL.md
.claude/skills/moai-domain-database/SKILL.md
.claude/skills/moai-domain-frontend/SKILL.md
.claude/skills/moai-domain-humanize/SKILL.md
.claude/skills/moai-domain-svg-infographic/SKILL.md
.claude/skills/moai-foundation-cc/SKILL.md
.claude/skills/moai-foundation-core/SKILL.md
.claude/skills/moai-foundation-quality/SKILL.md
.claude/skills/moai-foundation-thinking/SKILL.md
.claude/skills/moai-harness-learner/SKILL.md
.claude/skills/moai-kanban-foreman/SKILL.md
.claude/skills/moai-meta-harness/SKILL.md
.claude/skills/moai-ref-api-patterns/SKILL.md
.claude/skills/moai-ref-cross-model-audit/SKILL.md
.claude/skills/moai-ref-git-workflow/SKILL.md
.claude/skills/moai-ref-owasp-checklist/SKILL.md
.claude/skills/moai-ref-react-patterns/SKILL.md
.claude/skills/moai-ref-testing-pyramid/SKILL.md
.claude/skills/moai-workflow-ddd/SKILL.md
.claude/skills/moai-workflow-docs-claim-check/SKILL.md
.claude/skills/moai-workflow-loop/SKILL.md
.claude/skills/moai-workflow-project/SKILL.md
.claude/skills/moai-workflow-spec/SKILL.md
.claude/skills/moai-workflow-tdd/SKILL.md
.claude/skills/moai-workflow-testing/SKILL.md
.claude/skills/moai-workflow-worktree/SKILL.md
.claude/skills/moai/SKILL.md
.moai/archive/skills/v2.16/moai-framework-electron/SKILL.md
.moai/archive/skills/v2.16/moai-platform-auth/SKILL.md
.moai/archive/skills/v2.16/moai-platform-chrome-extension/SKILL.md
.moai/archive/skills/v2.16/moai-platform-deployment/SKILL.md
.moai/archive/skills/v3.0/moai-design-craft/SKILL.md
.moai/archive/skills/v3.0/moai-design-tools/SKILL.md
.moai/archive/skills/v3.0/moai-docs-generation/SKILL.md
.moai/archive/skills/v3.0/moai-domain-uiux/SKILL.md
.moai/archive/skills/v3.0/moai-foundation-context/SKILL.md
.moai/archive/skills/v3.0/moai-foundation-philosopher/SKILL.md
.moai/archive/skills/v3.0/moai-platform-database-cloud/SKILL.md
.moai/archive/skills/v3.0/moai-tool-svg/SKILL.md
.moai/archive/skills/v3.0/moai-workflow-jit-docs/SKILL.md
.moai/archive/skills/v3.0/moai-workflow-templates/SKILL.md
.moai/archive/skills/v3.0/moai-workflow-thinking/SKILL.md

Metadata

Files
0
Version
48239c7
Hash
874652c5
Indexed
2026-08-20 09:09

Home - Wiki
Copyright © 2011-2026 iteam. Current version is 2.155.2. UTC+08:00, 2026-09-02 07:49
浙ICP备14020137号-1 $Map of visitor$