Agent SkillsHKUDS/CLI-Anything › cli-anything-godot

cli-anything-godot

GitHub

Godot引擎的Agent原生CLI工具,用于管理项目、场景、资源及GDScript脚本执行与验证。支持JSON结构化输出和交互式会话,便于自动化集成。

godot/agent-harness/cli_anything/godot/skills/SKILL.md HKUDS/CLI-Anything

Trigger Scenarios

需要自动化管理Godot游戏项目结构 批量创建或修改游戏场景节点 执行或验证GDScript脚本代码 配置或构建游戏导出包

Install

npx skills add HKUDS/CLI-Anything --skill cli-anything-godot -g -y
More Options

Non-standard path

npx skills add https://github.com/HKUDS/CLI-Anything/tree/main/godot/agent-harness/cli_anything/godot/skills -g -y

Use without installing

npx skills use HKUDS/CLI-Anything@cli-anything-godot

指定 Agent (Claude Code)

npx skills add HKUDS/CLI-Anything --skill cli-anything-godot -a claude-code -g -y

安装 repo 全部 skill

npx skills add HKUDS/CLI-Anything --all -g -y

预览 repo 内 skill

npx skills add HKUDS/CLI-Anything --list

SKILL.md

Frontmatter
{
    "name": "cli-anything-godot",
    "description": "Agent-native CLI for Godot project management, scenes, exports, and script execution."
}

Godot Engine CLI

Agent-native CLI for the Godot game engine. Manage projects, scenes, exports, and GDScript execution from the command line.

Installation

pip install git+https://github.com/HKUDS/CLI-Anything.git#subdirectory=godot/agent-harness

Requirements

  • Godot 4.x on PATH (or set GODOT_BIN env var)

Commands

Project Management

# Create a new Godot project
cli-anything-godot project create <path> [--name "My Game"]

# Get project info (name, features, main scene)
cli-anything-godot --json -p <project> project info

# List all scenes
cli-anything-godot --json -p <project> project scenes

# List all scripts
cli-anything-godot --json -p <project> project scripts

# List all resources
cli-anything-godot --json -p <project> project resources

# Re-import project resources
cli-anything-godot -p <project> project reimport

Scene Operations

# Create a new scene with root node type
cli-anything-godot -p <project> scene create scenes/Level1.tscn --root-type Node3D

# Read scene structure (nodes, resources, connections)
cli-anything-godot --json -p <project> scene read scenes/Level1.tscn

# Add a child node to a scene
cli-anything-godot -p <project> scene add-node scenes/Level1.tscn --name Player --type CharacterBody3D --parent .

GDScript Execution

# Run a GDScript file (must extend SceneTree)
cli-anything-godot -p <project> script run tools/build_navmesh.gd

# Run inline GDScript code
cli-anything-godot -p <project> script inline 'print(ProjectSettings.get_setting("application/config/name"))'

# Validate GDScript syntax
cli-anything-godot -p <project> script validate scripts/player.gd

Export

# List configured export presets
cli-anything-godot --json -p <project> export presets

# Export all presets
cli-anything-godot -p <project> export build

# Export a specific preset
cli-anything-godot -p <project> export build --preset "Windows Desktop" --output build/game.exe

Engine

# Check Godot availability and binary path
cli-anything-godot --json engine status

# Get engine version
cli-anything-godot engine version

JSON Mode

Add --json flag to any command for structured JSON output suitable for agent consumption:

cli-anything-godot --json -p ./my-game project info

Interactive REPL

cli-anything-godot -p ./my-game session

Version History

  • 6f372d3 Current 2026-08-20 06:41

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Indexed
2026-08-20 06:41

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