Agent Skills
› HKUDS/CLI-Anything
› cli-anything-godot
cli-anything-godot
GitHubGodot引擎的Agent原生CLI工具,用于管理项目、场景、资源及GDScript脚本执行与验证。支持JSON结构化输出和交互式会话,便于自动化集成。
Trigger Scenarios
需要自动化管理Godot游戏项目结构
批量创建或修改游戏场景节点
执行或验证GDScript脚本代码
配置或构建游戏导出包
Install
npx skills add HKUDS/CLI-Anything --skill cli-anything-godot -g -y
SKILL.md
Frontmatter
{
"name": "cli-anything-godot",
"description": "Agent-native CLI for Godot project management, scenes, exports, and script execution."
}
Godot Engine CLI
Agent-native CLI for the Godot game engine. Manage projects, scenes, exports, and GDScript execution from the command line.
Installation
pip install git+https://github.com/HKUDS/CLI-Anything.git#subdirectory=godot/agent-harness
Requirements
- Godot 4.x on PATH (or set GODOT_BIN env var)
Commands
Project Management
# Create a new Godot project
cli-anything-godot project create <path> [--name "My Game"]
# Get project info (name, features, main scene)
cli-anything-godot --json -p <project> project info
# List all scenes
cli-anything-godot --json -p <project> project scenes
# List all scripts
cli-anything-godot --json -p <project> project scripts
# List all resources
cli-anything-godot --json -p <project> project resources
# Re-import project resources
cli-anything-godot -p <project> project reimport
Scene Operations
# Create a new scene with root node type
cli-anything-godot -p <project> scene create scenes/Level1.tscn --root-type Node3D
# Read scene structure (nodes, resources, connections)
cli-anything-godot --json -p <project> scene read scenes/Level1.tscn
# Add a child node to a scene
cli-anything-godot -p <project> scene add-node scenes/Level1.tscn --name Player --type CharacterBody3D --parent .
GDScript Execution
# Run a GDScript file (must extend SceneTree)
cli-anything-godot -p <project> script run tools/build_navmesh.gd
# Run inline GDScript code
cli-anything-godot -p <project> script inline 'print(ProjectSettings.get_setting("application/config/name"))'
# Validate GDScript syntax
cli-anything-godot -p <project> script validate scripts/player.gd
Export
# List configured export presets
cli-anything-godot --json -p <project> export presets
# Export all presets
cli-anything-godot -p <project> export build
# Export a specific preset
cli-anything-godot -p <project> export build --preset "Windows Desktop" --output build/game.exe
Engine
# Check Godot availability and binary path
cli-anything-godot --json engine status
# Get engine version
cli-anything-godot engine version
JSON Mode
Add --json flag to any command for structured JSON output suitable for agent consumption:
cli-anything-godot --json -p ./my-game project info
Interactive REPL
cli-anything-godot -p ./my-game session
Version History
- 6f372d3 Current 2026-08-20 06:41


