pixel-art

GitHub

用于生成像素风格 SVG 插图的技能,支持 README、文档或幻灯片使用。通过定义网格、配色和布局规则,创建角色、对话气泡等视觉元素。

skills/skills-codex/pixel-art/SKILL.md wanshuiyin/Auto-claude-code-research-in-sleep

Trigger Scenarios

画像素图 pixel art make an SVG illustration README hero image

Install

npx skills add wanshuiyin/Auto-claude-code-research-in-sleep --skill pixel-art -g -y
More Options

Non-standard path

npx skills add https://github.com/wanshuiyin/Auto-claude-code-research-in-sleep/tree/main/skills/skills-codex/pixel-art -g -y

Use without installing

npx skills use wanshuiyin/Auto-claude-code-research-in-sleep@pixel-art

指定 Agent (Claude Code)

npx skills add wanshuiyin/Auto-claude-code-research-in-sleep --skill pixel-art -a claude-code -g -y

安装 repo 全部 skill

npx skills add wanshuiyin/Auto-claude-code-research-in-sleep --all -g -y

预览 repo 内 skill

npx skills add wanshuiyin/Auto-claude-code-research-in-sleep --list

SKILL.md

Frontmatter
{
    "name": "pixel-art",
    "description": "Generate pixel art SVG illustrations for READMEs, docs, or slides. Use when user says \"画像素图\", \"pixel art\", \"make an SVG illustration\", \"README hero image\", or wants a cute visual."
}

Pixel Art SVG Generator

Create a pixel art SVG illustration: $ARGUMENTS

Design Principles

Pixel Grid

  • Each "pixel" is a <rect> with width/height of 7px
  • Grid spacing: 7px (no gaps between pixels)
  • Characters are typically 8-10 pixels wide, 8-12 pixels tall
  • Use <g transform="translate(x,y)"> to position and reuse character groups

Color Palette

Keep it simple — 3-5 colors per character:

  • Skin: #FFDAB9 (light), #E8967A / #D4956A (blush/shadow)
  • Eyes: #333
  • Hair: #8B5E3C (brown), #2C2C2C (black), #FFD700 (blonde), #C0392B (red)
  • Clothes: use project's brand color (e.g. #4A9EDA for blue, #74AA63 for green)
  • Shoes/pants: #444
  • Accessories: #555 (glasses frames), #FFD700 (crown)

Character Template (7px grid)

Row 0 (hair top):     4 pixels centered
Row 1 (hair):         6 pixels wide
Row 2 (face top):     6 pixels — all skin
Row 3 (eyes):         6 pixels — skin, eye, skin, skin, eye, skin
Row 4 (mouth):        6 pixels — skin, skin, mouth, mouth, skin, skin
Row 5 (body top):     8 pixels — hand, 6 shirt, hand
Row 6 (body):         6 pixels — all shirt
Row 7 (legs):         2+2 pixels — with gap in middle

Scene Composition

Chat Dialogue Layout (like our hero image)

  • Two characters on left/right sides, vertically centered
  • Chat bubbles between them, alternating left/right
  • Bubble tails point toward the speaking character
  • Arrows between bubbles show direction of communication
  • Use orient="auto" markers for arrow heads
  • Bottom: tagline or decoration

Single Character with Label

  • Character centered
  • Label text below
  • Optional: speech bubble above

Group Scene

  • Characters spaced evenly
  • Optional: ground line, background elements
  • Keep viewBox tight — no wasted space

SVG Structure

<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 W H" font-family="monospace">
  <defs>
    <!-- Arrow markers if needed -->
  </defs>

  <rect width="W" height="H" fill="#fafbfc" rx="12"/>  <!-- Background -->

  <!-- Characters via <g transform="translate(...)"> -->
  <!-- Dialogue bubbles: <rect> + <polygon> tail + <text> -->
  <!-- Arrows: <line> with marker-end -->
  <!-- Labels: <text> with text-anchor="middle" -->
</svg>

Chat Bubble Recipe

<!-- Blue bubble (left character speaks) -->
<rect x="110" y="29" width="280" height="26" fill="#e8f4fd" stroke="#4a9eda" stroke-width="1.5" rx="8"/>
<!-- Tail pointing left toward character -->
<polygon points="108,41 99,47 108,46" fill="#e8f4fd" stroke="#4a9eda" stroke-width="1.5"/>
<rect x="107" y="40" width="3" height="7" fill="#e8f4fd"/>  <!-- covers stroke at junction -->
<text x="123" y="46" font-size="13px">📄 Message here</text>

<!-- Orange bubble (right character responds) -->
<rect x="490" y="71" width="280" height="26" fill="#fdf2e8" stroke="#da8a4a" stroke-width="1.5" rx="8"/>
<!-- Tail pointing right toward character -->
<polygon points="772,83 781,89 772,88" fill="#fdf2e8" stroke="#da8a4a" stroke-width="1.5"/>
<rect x="770" y="82" width="3" height="7" fill="#fdf2e8"/>
<text x="503" y="88" font-size="13px">🤔 Response here</text>

Arrow Recipe

<defs>
  <marker id="ar" markerWidth="8" markerHeight="6" refX="8" refY="3" orient="auto">
    <polygon points="0 0, 8 3, 0 6" fill="#4a9eda"/>
  </marker>
</defs>
<!-- Right arrow (→): x1 < x2 -->
<line x1="392" y1="42" x2="465" y2="42" stroke="#4a9eda" stroke-width="2" marker-end="url(#ar)"/>
<!-- Left arrow (←): x1 > x2 -->
<line x1="488" y1="84" x2="420" y2="84" stroke="#da8a4a" stroke-width="2" marker-end="url(#ar-o)"/>

Workflow

Step 1: Understand the Request

  • What characters/objects to draw?
  • What's the scene? (dialogue, portrait, group, diagram)
  • What colors/brand to match?
  • What size? (compact for badge, wide for README hero)

Step 2: Generate SVG

  • Write to a temp file or project directory
  • Open with a local preview command for visual inspection
  • Keep viewBox tight — measure actual content bounds

Step 3: Iterate with User

  • User provides feedback on screenshot
  • Common fixes: overlap, arrow direction, spacing, sizing
  • Use Edit for small tweaks, Write for major redesigns
  • Typical: 2-4 iterations to get it right

Step 4: Finalize

  • Ensure no personal info in the SVG
  • Clean up: remove unused defs, tighten viewBox
  • Suggest adding to README: ![Alt text](filename.svg)

Capability Rule

If the user expects local preview or interactive visual iteration and the current environment cannot open or preview the generated asset, stop and tell the user what needs to be configured. Do not silently downgrade into a write-only path unless the user explicitly asked for that mode.

Common Pitfalls

  • Arrow direction: orient="auto" follows line direction. Line going right→left = arrowhead points left
  • Bubble overlap: keep 38-44px vertical spacing between rows
  • Text overflow: monospace 13px ≈ 7.8px/char, emoji ≈ 14px. Measure before setting bubble width
  • Character overlap with bubbles: keep character x-zone and bubble x-zone separated by ≥10px
  • viewBox too large: match viewBox to actual content, add ~10px padding
  • Tail stroke artifact: always add a small <rect> at the bubble-tail junction to cover the stroke line

Version History

  • 53562a7 Current 2026-07-25 10:46

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Metadata

Files
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Version
341f914
Hash
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Indexed
2026-07-25 10:46

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