Agent Skillsmarcus/sidecar › create-modal

create-modal

GitHub

指导在 Go 应用中使用 internal/modal 库创建声明式模态框,涵盖初始化、渲染及交互处理。

.claude/skills/create-modal/SKILL.md marcus/sidecar

Trigger Scenarios

需要添加确认、输入或选择类型的模态对话框 实现模态框的键盘导航和鼠标事件处理

Install

npx skills add marcus/sidecar --skill create-modal -g -y
More Options

Non-standard path

npx skills add https://github.com/marcus/sidecar/tree/main/.claude/skills/create-modal -g -y

Use without installing

npx skills use marcus/sidecar@create-modal

指定 Agent (Claude Code)

npx skills add marcus/sidecar --skill create-modal -a claude-code -g -y

安装 repo 全部 skill

npx skills add marcus/sidecar --all -g -y

预览 repo 内 skill

npx skills add marcus/sidecar --list

SKILL.md

Frontmatter
{
    "name": "create-modal",
    "description": "Create declarative modals using the modal library API. Covers modal types (confirm, input, select, form), sections (Text, Buttons, Input, Textarea, Checkbox, Select, List, Combo, When, Custom), rendering with OverlayModal, and keyboard\/mouse handling. Use when adding modals or dialogs to the application."
}

Creating Declarative Modals

Use the internal/modal package. The library handles keyboard navigation, mouse hit regions, hover states, and scrolling automatically.

Quick Start

import "github.com/marcus/sidecar/internal/modal"

// 1. Create the modal
m := modal.New("Delete Worktree?",
    modal.WithWidth(58),
    modal.WithVariant(modal.VariantDanger),
    modal.WithPrimaryAction("delete"),
).
    AddSection(modal.Text("Name: " + wt.Name)).
    AddSection(modal.Spacer()).
    AddSection(modal.Buttons(
        modal.Btn(" Delete ", "delete", modal.BtnDanger()),
        modal.Btn(" Cancel ", "cancel"),
    ))

// 2. Render in View
func (p *Plugin) View(width, height int) string {
    background := p.renderListView(width, height)
    rendered := p.myModal.Render(width, height, p.mouseHandler)
    return ui.OverlayModal(background, rendered, width, height)
}

// 3. Handle input in Update
case tea.KeyMsg:
    action, cmd := p.myModal.HandleKey(msg)
    if action != "" {
        return p.handleAction(action) // "delete", "cancel", etc.
    }
    return p, cmd

case tea.MouseMsg:
    action := p.myModal.HandleMouse(msg, p.mouseHandler)
    if action != "" {
        return p.handleAction(action)
    }
    return p, nil

Critical: Modal Initialization Pattern

The modal must exist before input handling. Create an ensure function called in both View and Update:

func (p *Plugin) ensureMyModal() {
    if p.targetItem == nil {
        return // Required state missing
    }

    modalW := 50
    if modalW > p.width-4 {
        modalW = p.width - 4
    }
    if modalW < 20 {
        modalW = 20
    }

    // Only rebuild if needed
    if p.myModal != nil && p.myModalWidthCache == modalW {
        return
    }
    p.myModalWidthCache = modalW

    p.myModal = modal.New("Title", modal.WithWidth(modalW), ...).
        AddSection(...)
}

Call ensureModal() before the nil check in key handlers:

func (p *Plugin) handleMyModalKeys(msg tea.KeyMsg) tea.Cmd {
    p.ensureMyModal()  // CRITICAL: Before nil check
    if p.myModal == nil {
        return nil
    }
    action, cmd := p.myModal.HandleKey(msg)
    // ...
}

Without this, the first keypress after opening drops because View runs after Update in bubbletea.

Constructor and Options

m := modal.New(title string, opts ...Option)
Option Description Default
WithWidth(int) Modal width in characters 50
WithVariant(Variant) Visual style VariantDefault
WithPrimaryAction(string) Action ID for Enter on inputs ""
WithHints(bool) Show "Tab to switch..." hint true
WithCloseOnBackdropClick(bool) Backdrop click returns "cancel" true

Variants: VariantDefault, VariantDanger (red), VariantWarning (yellow), VariantInfo (blue)

Built-in Sections

Text and Spacer

modal.Text("Static text with auto line wrapping")
modal.Spacer()  // Single blank line

Buttons

modal.Buttons(
    modal.Btn(" Save ", "save"),              // Standard button
    modal.Btn(" Delete ", "delete", modal.BtnDanger()),  // Red
    modal.Btn(" Submit ", "submit", modal.BtnPrimary()), // Primary
    modal.Btn(" Cancel ", "cancel"),
)
  • Include padding in labels: " Save " not "Save"
  • Button IDs are returned as actions
  • Tab/Shift+Tab cycles focus

Input

var nameInput textinput.Model
modal.Input("name-input", &nameInput)
modal.InputWithLabel("name-input", "Name:", &nameInput)
modal.Input("name-input", &nameInput,
    modal.WithSubmitOnEnter(true),       // Default: true
    modal.WithSubmitAction("submit"),    // Override primary action
)

Textarea

var msgArea textarea.Model
modal.Textarea("message", &msgArea, 5)          // height in lines
modal.TextareaWithLabel("message", "Label:", &msgArea, 5)
  • Enter inserts newlines (never submits)

Combo (floating dropdown)

items := []modal.DropdownItem{
    {ID: "main", Label: "main", Value: "main"},
    {ID: "dev", Label: "dev", Value: "dev"},
}
var selectedIdx int
modal.Combo("branch", &branchInput, items, &selectedIdx)
  • Single-line input; filtered results float over later sections (modal height does not change)
  • selected is an items index (same as List)
  • Typing filters and selects the top match; up/down move the highlight
  • Enter commits the highlight and, by default, returns the modal primary action
  • Tab commits and moves focus; Esc closes the overlay without cancelling the modal
  • Click an overlay row to commit without submitting

Checkbox

var includeFiles bool
modal.Checkbox("include-files", "Include untracked files", &includeFiles)
  • Space toggles
  • Enter does not toggle; it submits the modal primary action (if any)

Select (one choice out of a set)

items := []modal.SelectItem{
    {ID: "shell", Label: "Shell", Description: "new agent/shell session"},
    {ID: "worktree", Label: "Worktree", Description: "shell in a new worktree"},
}
var selectedIdx int
modal.Select("kind", items, &selectedIdx,
    modal.WithMaxVisible(6),
    modal.WithDisabled(func(i int) string { return reasons[i] }),
    modal.WithOnSelect(func(i int) { rebuildAround(i) }),
)
  • The default control for a single choice: sort, filter, kind. modal.List is the low-level column of rows for lists that are not a single choice.
  • Two shapes, chosen by count: a segmented [ A | B | C ] under five choices, a -cursor full-width list with an aligned description column at five or more (and the list whenever the segments would not fit the width). WithShape(modal.ShapeList) / WithShape(modal.ShapeSegmented) forces one.
  • The list shape is a bordered control: its rows and scroll markers sit inside a rounded border that follows focus exactly as modal.Input's does (BorderNormal idle, Primary focused, TextMuted hovered). A click on a border cell focuses the control and selects nothing. The selected row keeps its Primary fill either way — the fill says which choice is active, the border says where the keyboard is.
  • Size the modal to it. A segmented control cannot shrink: build the sections into a slice first and pass modal.WidthForSections(sections...), capped to your frame, to modal.WithWidth — otherwise a control too wide for the box truncates into a stub. See viewModalWidth in internal/pluginbrowser/overlays.go.
  • Arrows and h/j/k/l move by one and stop at the ends; home/end jump; Enter activates.
  • WithDisabled(func(i int) string) keeps a choice visible and muted with its reason in place of its description, and makes it unreachable by key or click.
  • WithMaxVisible(n) scrolls the rest, with ↑ more above / ↓ more below.
  • A click resolves to a row inside the section — hosts add no glue — and focuses the control.
  • WithOnSelect(func(i int)) reports every change; WithSelectAction(id) makes activation return a fixed action instead of the row's ID, for a selector embedded in a form.
  • See docs/reference/design-language.md ("Selectors").

List

items := []modal.ListItem{
    {ID: "item-1", Label: "First item", Data: someValue},
    {ID: "item-2", Label: "Second item"},
}
var selectedIdx int
modal.List("my-list", items, &selectedIdx, modal.WithMaxVisible(5))
  • j/k or up/down moves selection; Enter returns selected item's ID

When (Conditional)

modal.When(func() bool { return showWarning },
    modal.Text("Warning: This action is irreversible!"),
)

Custom

modal.Custom(
    func(contentWidth int, focusID, hoverID string) modal.RenderedSection {
        return modal.RenderedSection{
            Content: content,
            Focusables: []modal.FocusableInfo{
                {ID: "custom-btn", OffsetX: 0, OffsetY: 2, Width: 10, Height: 1},
            },
        }
    },
    func(msg tea.Msg, focusID string) (string, tea.Cmd) {
        return "", nil  // can be nil if no custom input handling
    },
)

Handling Input

Keyboard

action, cmd := m.HandleKey(msg)
Key Behavior
Tab Focus next element
Shift+Tab Focus previous element
Enter Return focused element's ID (or primaryAction for inputs). Checkbox Enter submits primary without toggling. Combo Enter commits then submits.
Esc Offered to the focused section first (Combo closes its overlay). Otherwise "cancel".
Other Forwarded to focused section

Mouse

action := m.HandleMouse(msg, p.mouseHandler)
Event Behavior
Click backdrop Return "cancel" (if enabled)
Click button/checkbox Return element ID
Hover element Update hover state
Scroll on modal Scroll content

Modal Methods

m.FocusedID() string   // Currently focused element ID
m.HoveredID() string   // Currently hovered element ID
m.SetFocus(id string)  // Focus specific element
m.Reset()              // Reset focus, hover, scroll to initial state

Rendering Rules

Always use ui.OverlayModal for dimmed background:

func (p *Plugin) View(width, height int) string {
    background := p.renderNormalView(width, height)
    rendered := p.myModal.Render(width, height, p.mouseHandler)
    return ui.OverlayModal(background, rendered, width, height)
}

Do not:

  • Pre-center modal content with lipgloss.Place (OverlayModal handles centering)
  • Render footers or hint lines in plugin View (app renders unified footer)

State Management

  • Focus state persists across renders
  • Call Reset() when closing and reopening modals
  • Width caching should include state-dependent changes

Troubleshooting

Issue Solution
First keypress dropped Call ensureModal() before nil check in Update
Modal too wide/narrow Use width clamping: modalW > p.width-4
Hover not updating Pass mouseHandler to both Render and HandleMouse
Input not receiving keys Check FocusedID()
Modal rebuilds every frame Cache by width
Modal shows with wrong focus Call m.Reset() when showing modal

See references/complete-example.md for a full plugin implementation with delete confirmation modal.

Version History

  • a75a2ab Current 2026-09-09 08:18

    修复模态框宽度计算错误导致的截断问题,并修正列表选择器的焦点与点击区域逻辑。

  • b3ba2b5 2026-08-20 01:11

    新增 Combo 和 Checkbox 的 Enter/Space 键处理文档,标记 worktree 模态框计划已实现。

  • 0ddc6b7 2026-07-25 07:17

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Metadata

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Version
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Hash
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Indexed
2026-07-25 07:17

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