video-gen

GitHub

通过Seedance 2.0和Kling生成视频,支持文生视频、图生视频及基于参考的剪辑扩展。提交任务后返回jobId,需配合track_progress管理进度。默认使用Seedance,特定场景可选Kling,并严格遵循模型参考文档。

chatcut/skills/video-gen/SKILL.md ChatCut-Inc/agent-plugin

Trigger Scenarios

用户希望生成视频片段 需要将文本或图片转换为视频 需要基于首尾帧或参考素材生成/扩展视频

Install

npx skills add ChatCut-Inc/agent-plugin --skill video-gen -g -y
More Options

Non-standard path

npx skills add https://github.com/ChatCut-Inc/agent-plugin/tree/main/chatcut/skills/video-gen -g -y

Use without installing

npx skills use ChatCut-Inc/agent-plugin@video-gen

指定 Agent (Claude Code)

npx skills add ChatCut-Inc/agent-plugin --skill video-gen -a claude-code -g -y

安装 repo 全部 skill

npx skills add ChatCut-Inc/agent-plugin --all -g -y

预览 repo 内 skill

npx skills add ChatCut-Inc/agent-plugin --list

SKILL.md

Frontmatter
{
    "name": "video-gen",
    "description": "AI video generation via Seedance 2.0 and Kling. Use when the user wants to generate a video clip — text-to-video, image-to-video, first\/last-frame transitions, reference-guided generation, or generatively editing \/ extending an existing clip.\n",
    "user-invocable": true
}

Video Gen

Submits one video generation job per call and returns a jobId. Job management (wait / status) belongs to track_progress; this skill does not place videos on the timeline automatically.

When to Use

Any time the user wants to generate a video clip — text-to-video, image-to-video, first-last-frame transition, reference-based generation, or generatively editing / extending an existing video (producing new generated footage based on a source clip; not timeline trimming).

Models

Model Reference Strengths
seedance2 references/seedance2.md Default. Rich reference system (image / video / audio refs), multi-shot consistency, editing / extending existing clips.
kling references/kling.md Camera-control language via prompt; strong on fine emotional / performance control for character shots.

IMPORTANT: Before generating, READ the chosen model's reference for capabilities, input channels, modes, prompt structure, and model-specific behavior.

Model Selection

seedance2 is the default. Only switch to kling when one of:

  • User explicitly named kling ("用 Kling", "use Kling", "/kling") — switch, no need to re-ask.
  • Seedance clearly can't or won't do it well — when you hit a known case where Seedance struggles, propose switching to kling and confirm before submitting.

Otherwise stay on seedance2.

Access note: seedance2 and kling both require ChatCut paid video-generation entitlement (subscription or paid credits). Never present Kling as a free workaround for a Seedance subscription gate; offer free Motion Graphic animation instead when the user asks for a free path.

Tool Params

Param Values Default
prompt video description (required)
model seedance2, kling seedance2
durationSeconds seconds 5
ratio see model docs 16:9
resolution 720p, 1080p 720p
name descriptive asset name (required)
firstFrame project asset ref
lastFrame project asset ref

Model-specific params (e.g., Kling mode, Seedance refImages / refVideos / refAudios) — see the model's reference.

Input Resolution

firstFrame / lastFrame / refImages / refVideos / refAudios all take a project asset reference. Prefer a full UUID or short prefix from read_project; asset://<id> and same-project asset URLs returned by read_project are also accepted. Per-slot type: frame slots and refImages → image; refVideos → video; refAudios → audio.

External URLs and base64 are not accepted. If the source is a public URL, download it into the project first (download_media for video/audio, submit_image for images) and pass the resulting asset id.

Workflow

Four-step loop. For each new generation, restart from Step 1 if the user's intent has shifted.

Step 1 — Align scope with the user

Before writing any prompt, align on three dimensions:

  1. Duration & segments — total length, how many shots, and whether they live in one clip or several.

    If the user has already stated a direction ("做一段", "in one video", "分别生成", "split into N shots", etc.), follow it — don't second-guess.

    Otherwise, surface the two paths and let the user pick:

    • Multi-shot within one clip (see model ref) — single inference, subject / lighting / style physically consistent across sub-shots; fits a coherent narrative within the per-clip duration cap.
    • Multiple clips — each clip is independently controllable and re-rollable, but identity and style continuity have to be carried by anchors; fits durations beyond the cap or hard scene breaks.

    Offer the trade-off; do not pick for the user.

  2. Content — what each clip depicts. Summarize back what you understood, segment by segment. When content is vague (e.g. "generate a video of a girl dancing"), the user typically hasn't specified one or more of:

    • Subject: who / what is the main subject (appearance, outfit, defining features)?
    • Action: what are they doing? (For talking / emotional shots, what micro-expression?)
    • Scene: where — setting, time of day, environmental details?
    • Lighting / color mood: what atmosphere?
    • Camera: any shot-size / angle / movement preference?
    • Style: visual style or reference (cinematic / anime / documentary / ...).

    Focus on the items that matter for this specific request and can't be safely inferred — don't turn this into a blank-filling exercise. Summarize the understood parts back to the user before proceeding.

  3. Consistency anchors — only when multiple shots reuse a character, object, or scene: identify which anchor (reference image or video) to pin across shots. For sourcing rules, see §Visual consistency across shots below.

For each dimension, check the user's words:

  • Clear — proceed.
  • Ambiguous or missing — ASK the user. Do not guess, do not default to your own interpretation. A round-trip confirmation is cheaper than a wasted generation.

What NOT to do

  • Do not "tell then submit" — announcing "I'll make this as 2 clips" and immediately submitting is not alignment, it's a unilateral decision with announcement.
  • Do not default to splitting a single-video request into multiple clips. A single clip can carry multiple sub-shots (see model ref), with subject / lighting / style physically consistent across them. Surface the trade-off, then let the user choose.
  • Do not skip the ask because you think the answer is obvious.

Hard overrides (user's explicit word wins)

  • "one clip / single clip / 一条 / 一个镜头 / in 1 clip" → never split, even if the description is objectively long.
  • "N shots / N 段 / N 个镜头" → generate exactly N.
  • "use this image / 用这张图" → use as reference, don't substitute.

Step 2 — Write the prompt

See the chosen model's reference for prompt structure and param combinations (e.g., Seedance's 8-element structure and modes; Kling's prompt tips). Before submitting, check:

  • name is a descriptive asset name — descriptive enough for the user (and you in later turns) to recognize this asset in the project library. Avoid vague names like "Untitled" or "clip 1".
  • Param combination matches the user's intent — see the Modes section in the model's reference.
  • Generated video audio is not a tool parameter. Seedance 2.0 and Kling are submitted with audio enabled by the backend.
  • On validation failure, read the error and fix the inputs — do not blindly retry the same invalid arguments.

Step 3 — Submit one, wait, confirm

Submit one generation job at a time. Unless the user explicitly asked for multiple clips in parallel, do not submit the next clip until the current one completes and the user has reviewed it. Parallel submission hides problems: if the first shot has drift or wrong framing, the user would rather redo it once than have several misaligned shots to discard.

  • submit_video.ratio controls the generated asset only; it does not change the project timeline canvas. If the user requested a final output aspect ratio (for example "9:16 vertical" or "16:9 landscape"), set the timeline canvas to the same ratio with manage_timelines action=update (e.g. ratio:"9:16") before placing the completed asset. If the user asked for no black bars / full-bleed, pass fit:"cover" when setting the canvas or updating/adding the visual item.
  • Do not use this skill for job management — use the track_progress tool for status/wait.
  • After submitting, end your turn (tell the user the job was created) unless a follow-up task is already queued.
  • When the job finishes, surface the result to the user for review before proceeding to the next shot.
  • Model-specific failure handling — see the model's reference.

Step 4 — Iterate

When the user wants a next clip, a revision, or a continuation:

  • If it's the next shot in a multi-shot sequence — reuse the established anchor (see §Visual consistency across shots below for principles, model ref for flag-level details).
  • If the user's feedback is ambiguous ("it doesn't feel right") — ask what specifically to change before regenerating.
  • If the same text-prompt adjustment has failed twice — stop adjusting text. Switch to reference images, or switch to edit mode where the model supports it (see model ref).
  • Each new generation restarts the loop at Step 1 — realign if scope shifted.

Visual consistency across shots

Text alone cannot reliably maintain visual identity across shots; visual references constrain output far more precisely than words.

Anchors: the cornerstone of consistency

An anchor is a reference image or video pinned across every shot that shares the same character, object, or style. Any multi-shot sequence with recurring visual elements needs an anchor — don't try to reproduce them from text.

Sourcing an anchor

Have reference awareness. When the user's request involves a recurring character / object / scene, think about what anchor to use before writing prompts:

  • Check the project first. What has the user already provided or approved? Uploaded images, previously generated and approved shots, or earlier project assets can all serve as anchors.
  • Match the user's intent. If the user pointed to a specific asset ("use this photo", "像上一段那样"), use that. If they described a character only in words, no anchor exists yet and one must be established.
  • When in doubt, ask the user. Don't guess which asset to pin, and don't silently generate a new anchor when the user may already have one in mind.

Establishing a new anchor (with user consent)

When no existing asset fits and one must be generated, propose it to the user first — it costs credits and shapes every downstream shot. Model-specific paths — see the chosen model's ref.

Using the anchor

  • Pass the anchor in every shot that shares the character / object / style. The specific flag(s) to use depend on the model — see the model's ref.
  • Describe the anchor by appearance in the prompt, not by name: "The BLACK RACING CAR with chrome exhaust" constrains far more than "Fleetmaster". When role confusion is likely, add explicit negations: "The motorcycle does NOT transform."
  • Refer to the anchor with @Image1 / @Video1 in the prompt — not vague phrases like "the same car as before".
  • When a shot depends on a previous generation, wait for the previous job to complete (via track_progress with action=wait) to obtain its assetId, then pass it as the anchor reference. Do not submit dependent shots in parallel.

Multi-character projects

When a project has multiple named characters with distinct attributes (e.g. Faz with fire energy, Kev with ice energy), treat each character as a separate anchor — one reference asset per character. In every prompt:

  • Name the active character and attach their distinctive attributes ("Kev has blue ice electric energy").
  • Add explicit negations for the others to prevent attribute leakage ("NOT red fire energy, NOT Faz's look").
  • Pin the correct character's anchor (model-specific flag — see model ref). Do not reuse another character's anchor by accident.

Missing either explicit attribution or negation causes cross-character attribute mixing.

Multiple characters in the same frame. For shots where multiple characters appear together (especially facing the camera), the model is prone to face-swap or body-clipping. Add strong positional + outfit anchors to each character and prefer a fixed camera for that shot:

  • "the character on the LEFT wears a grey-blue tactical jacket, short beard, silver earring"
  • "the character on the RIGHT wears a red cape with gold trim, long braided hair"
  • "fixed camera, medium shot, both characters clearly separated"

Positional words (left / right / foreground / background) + distinctive outfit colors give the model enough signal to keep the characters apart.

Escalate when text adjustments fail

If a visual-identity issue (wrong character, drift, color mismatch) persists after two text-prompt adjustments on the same shot, stop adjusting text. Text is not a substitute for an anchor. Escalate to:

  • Adding or switching the anchor.
  • Edit mode where the model supports it (see model ref for how to invoke).

Do not submit a third text-only retry on the same consistency issue.

When to skip anchoring

Simple, one-off, or exploratory requests do not need anchors — generate directly.

Run

// Text-to-video (seedance2 default)
submit_video({
  model: "seedance2",
  prompt: "A cat walks across a sunny windowsill",
  name: "Cat on windowsill",
});

// Image-to-video with seedance2 — pass the project asset id directly; backend resolves to the asset's remoteUrl
submit_video({
  model: "seedance2",
  prompt: "The scene comes to life, gentle breeze rustles the curtains",
  firstFrame: "abc12345",
  name: "Living room animation",
});

// Kling text-to-video — only after Model Selection check
submit_video({
  model: "kling",
  prompt: "A sports car drifts around a wet corner",
  name: "Car drift shot",
});

After submission, call the track_progress tool: action=status jobIds=<jobId> to poll, action=wait jobIds=<jobId> to block until terminal.

Config Mode

For complex multimodal jobs, build the full args object up front and pass it in a single call:

submit_video({
  model: "seedance2",
  prompt: "...",
  name: "...",
  firstFrame: "abc12345",
  refImages: ["def67890", "ghi24680"],
  refVideos: ["abc99999"],
  refAudios: ["jkl55555"],
  durationSeconds: 8,
  ratio: "9:16",
});

Rules

  • Always provide --name with a descriptive asset name.
  • Default to submit-only. End your turn after submitting unless a follow-up task is queued.
  • Do not call this skill with --job, --wait, or --timeout — job management belongs to track_progress.
  • Generation costs credits. Before submitting, briefly tell the user what you're about to generate.

Version History

  • f85076d Current 2026-07-19 09:57

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